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- Welcome to the beginning of the #reviews channel.
- Huili - 09/01/2016
- Welcome to the Critic Corner, where each week a different cup from MKW Hack Pack will be chosen to review. I will be posting the cup in the channel topic on the top of this chat right next to where it says critic-corner in the center of this discord group.
- December 19, 2016
- Huili - 12/19/2016
- First review for v4 MKW Hack Pack, Mario Hat Cup.
- Tracks: Troy Circuit 2016, Parkland Ridge, Land of Purple Water, and Night Factory.
- Garbage Can - 12/19/2016
- Troy circuit: Overall a good track, the only way to get somebody out of first is to blue him or to TS him on the mushroom part, since there are no shortcuts on this track at all. It is a bit long for a 3 lap map, 2 laps would be fine aswell.
- Rating: 6/10
- Parkland Ridge: One of the best tracks where bagging pays off. Nothing really special, but patience (and a bit of luck) pays of alot on this track. Best strategie is to stay back in the pack with a star, and use it either lap2 or lap 3 first set to chain it in a golden or another star.
- Rating: 5/10
- Land of purple water: Unique track design, although i prefer the older version. The offroad part is a bit annoying, forced offroad should be avoided at all cost, the fog is in a great spot to confuse players who havent played that track.
- Rating: 5/10
- Night factory: The beginning makes you think you play the classic Toads Factory at night, but you realise pretty soon that you will never enter the factory. You will instead drive in the basement of the factory, with a big black storing room (however, ive seen versions where the room is darker than in HP) the mooving OOBs lights are a unique part, and also the fake Itemboxes which will kill you on the boost spiral if you try to collect them. Very fun to play, even if this track is pretty long i would like to see a 3lap version of it.
- Rating: 9/10
- Plex - 12/19/2016
- Parkland Ridge: A track where frontrunning is practically impossible, as the best strategy here is to get a speed or power item. A lot of shortcuts that, if taken by other players, may cost you the win. If you do, however, get a golden mushroom, a star, or triple mushrooms, cut off as much as you can, since the track is structured just right for you to take all of the shortcuts. Some track design is a bit questionable, as some textures don't quite match up and don't play along that well. Using any speed items is only useful at the beginning in the grass sections. The ending has boost panels and a boost ramp, so most items will be pretty much useless. I am interested in seeing a potential 5-lap version of this track, as all of the shortcuts sometimes make it feel a little to short.
- Rating: 5.5/10(edited)
- Kanto - 12/19/2016
- Troy Circuit 2016 - Although this track plays and looks better than the original track, I feel that it's boring. Too many straight paths and no shortcuts. Otherwise, not a bad track. 6/10
- Parkland Ridge - Luck-based course with some neat textures. Interestingly though, I prefer the original version over this. Not bad, but original is better in my opinion. 5/10
- Land of Purple Water - I like this version better than the one that used to be in CTGP-R, but the part that replaces the Rainbow Road-like section with the holes still has problems - mainly that Dolphin Dasher and Magikruiser users have an advantage to that section. I like this track otherwise, but the underwater section needs work. 6.5/10
- Night Factory - Great track. Toad's Factory but harder and darker. Almost perfection, but the boost section is definitely not for Spear users. Still though, great track.9/10
- Best to worst: Night Factory (9/10), Land of Purple Water (6.5/10), Troy Circuit 2016 (6/10), Parkland Ridge (5/10)
- Plex - 12/19/2016
- Troy Circuit 2016: Better than the original, but some parts are still too narrow and the track overall is a bit forgettable. Still isn't the worst, however. 4/10
- Sawyer7 - 12/19/2016
- Troy Circuit 2016 - Some parts are more exciting than others, but as a whole not very memorable. Some parts are not very intuitive. 4/10
- Parkland Rige - Nice track, Shortcuts are a bit overpowered but not too bad. Track could definitely been 5 laps. 6/10
- Land of Purple Water - Creative idea, Racing on the track is decent, Items are very powerful on this track due to the underwater section that can be shroomed through. 6/10
- Night Factory - Very nice track, I love the idea. There are some things on the track that make no sense, like the spotlights counting you out of bounds and the Item boxes on the conveyors being hazards. Other than that great track. 8/10(edited)
- AlphaMK - 12/19/2016
- Troy Circuit 2016: This track doesn't have much to it, but it looks fairly good and plays well. Not much else to say about this track. (6/10)
- Parkland Ridge: This track looks incredibly basic and plays that way as well. It could use some better textures to make it look more appealing, like from Nintendo tracks,
- particularly how they're handled in a track like Seaside Resort or Volcanic Skyway v4. (3/10)
- Land of Purple Water: It looks quite appealing to race on, although some parts are easier to play on than others. The sharp 90° turns would be something I would suggesting
- expanding on to widen those sections or have the corners more circular. (7.5/10)
- Night Factory: As I've previously stated in another critique, this is a pretty creative approach to an already existing track, but add in some interesting new hazards,
- such as the searchlights in the factory, item blocks that aren't supposed to be touched. (9/10)
- XClusiv - 12/19/2016
- Troy Circuit: Even though the course is better visually and gameplay wise, I think this course is boring during some parts of the race, and the first jump is completely blind. This is a good step forward from the original though. 6.5/10
- Parkland Ridge: The course has a very nice graphical overhaul, but the shortcuts are way too overpowered and someone can easily steal 1st place with luck and mushrooms. Five laps would be better for his track since it feels too short. Like Troy Circuit, I think that the track is a bit boring, but it's better than the original in my opinion. 5.5/10 Land of Purple Water: This track is good overall, but the underwater section gives drivers with mushrooms or a vehicle with very good off-road will have a big advantage. The turns in the cave could be worked on more, since it has more sharp turns than the rest of the track. 7/10 Night Factory: A really creative track idea, making the track more fun and enjoyable at the same time. The only problems I might have is that the searchlight section is quite dark that you can't see anything, and the boost panel section where there's a sharp turn at the end. The extra decorations like the fibs to item boxes and some Toads skateboarding is a great addition. 8.5/10
- riidefi - 12/19/2016
- Troy Circuit 2016 It's a nice track. However, it seems boring at times. Some custom objects/obstacles could make it feel less empty and the extensive straight bits less boring. Pocha water splashes would be nice. 5.5/10
- Parkland Ridge This track's shortcuts are extremely overpowered and it's just not that fun to play on. It is visually hidious and the original was better in some ways. Overall it's bland, ugly, and has bad gameplay. 3/10
- Land of Purple Water The track is a good start, but needs a lot of work. The surfaces touching the water could have purple vertex shading which would add to the effect. The water effect could also be colored purple. The underwater section needs the most work. The sharp 90 degree turns are another bad part of the track. 4/10
- Night Factory The best of the bunch. Although I'm not really a fan of starting off with a 90 degree angle, I really enjoyed this track. I liked how it had toad's factory as a base, but built on it. One of the custom objects was so good, I might end up reusing it for my own custom track. 9/10
- Plex - 12/19/2016
- Land of Purple Water: Not a bad track, not good either. Pays homage to a lot of other tracks, but that doesn't save it from having its own problems. Some of the sections don't exactly make sense, and some mushroom physics are a bit funky. 4.5/10
- December 21, 2016
- Arrow. - 12/21/2016
- Troy Circuit - A well-thought out track, could do with a bit more background visuals and some obstacles to liven it up a bit. The water, like some others said, could do with some animation, and there could be some more ramps and boost pads etc.
- Parkland Ridge - A very bland track with some unneccesary features. There could be a lot more objects and stuff on the sidelines to make it visually better, and there is a random mud patch which I don't see the point of it being there. The boost panels at the end are needed very much to make the track seem shorter. The river in the centre of the course adds a mark for scenery, but looks very unappealing. The ramp shortcut is nice, but I don't think this is a nice track.
- Land of Purple Water - This track is nice, the purple water theme adds to the concept, and is a change I guess. The 'offroad' section isn't really needed in my opinion and could be changed back to normal terrain. The shortcut is fixed (which is good) and there isn't really a boring thing about it. Nonetheless, it's a decent track
- Night Factory - I love this track; some features really stand out to me such as the spolight detectors and the fake item boxes which spin you out. The layout of the track is done well as it incorporates some of Toad's Factory turns and elements. I absolutely love the fact that you get cannon'd out of the water and the Toads around the tractors like on DK's Snowboard Cross (DK Summit). The overall concept is great. By far the best in this cup.
- December 26, 2016
- Huili - 12/26/2016
- This week starts a new cup for MKW Hack Pack for you guys to critique, the Paper Luigi Cup! Here are the tracks that are up for critiques: Rooftop Raceway, Nightlife Party, Glacial Peak, and Wario Circuit!
- AlphaMK - 12/26/2016
- Rooftop Raceway - The remake looks significantly better than the original and it plays pretty well. Not much else to say about it. 7/10
- Nightlife Party - An interesting twist to something that would be mundane. The graphics are fairly bright; it needs to have more vertex shading to darken it a bit. 7.5/10
- Glacial Peak/Pic - It doesn't look bad, although it does feel rather lifeless and the dual path doesn't work too well. The closer path has far less hinderances, which makes
- it easier to just frontrun with than the other path that it on the outer side. 6/10
- Wario Circuit - A simplistic course, but it looks really good. Very ideal for beginners and has a really nice Wario object in the track. 9/10
- December 29, 2016
- Kanto - 12/29/2016
- Oh shoot, I didn't review the tracks a few days ago. Here you go.
- Rooftop Raceway - Even with the faster route near the end being more difficult than it was previously, I'm not too fond of the whole track itself for whatever reason - feels a little wonky to me. Not a bad track (still better than what it was), but the track does feel wonky and that kinda makes me want to not play this. 5/10
- Nightlife Party - Fun track, but I'm not sure if the freeze bug has been patched. Casuals (or people that fall off the track at the end all of the time) might get confused if the bug hasn't been patched yet. Otherwise, the track has a fun layout and is pretty good with most vehicles that I've used. Solid track besides the freeze bug. 8/10
- Glacial Peak - This is a rather... interesting track in my books. The boardwalk really does fit for the atmosphere of the track and the layout is very interesting. I do not like the ramps, as they are really annoying to low-trick and the beginning section with the "waterfall" is really confusing for new players. I like the track, but it does need work. 6.5/10
- Wario Circuit - Really good track. It's very basic but very fun to race on; also a good Countdown track. The original track was... very bland. This however, is a really fun track that I love to play. 9.5/10
- Best to worst: Wario Circuit (9.5/10), Nightlife Party (8/10), Glacial Peak (6.5/10), Rooftop Raceway (5/10)(edited)
- January 1, 2017
- Sawyer7 - 01/01/2017
- Rooftop Raceway- Overall the track is fun, but the jumps can get very floaty. 7/10
- Nightlife Party - Nice track, The ramp is faster shroomless, and it gives pretty good races. 8/10
- Glacial Peak - I like the 2 routes, but the track overall is really bland. 7/10
- Wario Circuit - Bland, But really fun at the same time. Kind of like N64 Wario Stadium. 8/10.
- January 4, 2017
- Garbage Can - 01/04/2017
- Oh crap didnt write my Review so far:
- Rooftop Raceway
- Its a bit blank on some parts, but i like the hidden 2nd route and the many different routes you could take. However, its still kind of boring because most parts of the track you expect to be trickable are not, wich makes it kind of boring. Big + for the giant Goombas at the end that can fuck up your whole race tho. (6/10)
- Nightlife party
- One of the only tracks i tried to TT so far ( I hate TTing but this one was fun) Lots of smaller cuts wich can gave you a big breakaway if you know how to take them, and the multiple route system at the end is very fun to drive on. Small and good track (9/10)
- Glacial Peak
- I thought this was a track like SKL first, where each lap you can take other shorter routes. But i got dissapointed because the first wall is either timed really bad or just doesnt fall at all. Other then this, the track is pretty boring to race on. Not a fan of this (2/10)
- Wario Circuit
- Although this track got alot of positive feedback, i have to pull the trigger and say my honest oppinion about this. I HATE LUCKTRACKS, and this track is no exception. No Problem in driving on this, the end pathern is really fun, no glitches at all. I just dont like small 5 lapped lucktracks, but thats just my personal oppinion. (5/10)
- Glacial Peak: 2/10
- Wario Circuit: 5/10
- Rooftop Raceway: 6/10
- Nightlife Party: 9/10
- @Huili you forgot the next weeks tracks
- January 5, 2017
- AlphaMK - 01/05/2017
- Canary Bay - The track is fairly normal, but I feel like there should be more objects or more additions to make the track look more visually interesting. 7/10
- Sideways Beach - It looks really nice, although playing on it is certainly fairly different. It would certainly be a far better custom track in Mario Kart 8, as much
- of the track would take advantage of the anti-gravity sections. I still think that having more items would make it quite interesting. 8/10
- Autumn Raceway - It looks quite nice, although it seems more similar to a track like Autumn Forest and Autumn Leavesway. Nonetheless, it still plays pretty well. 7.5/10
- Molten Mountainway - It looks pretty nice and plays better with its updates. Some of the trickable spots would benefit more from having slight boosts before and after each
- of them so that anyone doesn't have to reaccelerate after hitting walls or something. 8/10
- Garbage Can - 01/05/2017
- Canary Bay
- Normal and good track, even if the longer part is quite useless and you should never really take. The custom twomps look nice, and the track is quite fun to play. There is 1 blind turn that can surprise you the first time you play it, but you will find out yourself and be carefull the next time you take it. (6/10)
- Sideways Beach
- After watching a pretty cool TAS run of this track, you get heavily dissapointed once you play this track. Every cut is almost impossible because of bean corners, and if you touch the white border only ONCE you fall off. Bad track to play, no fun at all (the idea is good though, fix those corners and this track could be a 7/10) (0/10)
- Autumn Raceway
- Pretty cool track, not as boring as other Autumn tracks, but has a big shortcut at the end that is even faster when you completely fuck it up. Maybe make that last turn a bit smaller so the cut isnt always a 100% win win condition. Still, not a bad track (7/10)
- Molten Mountainway
- One of my favourite tracks from ctgp, and i am really happy this track lifes on in Hackpack. It is a hard track, indeed, and if you get the shock you can annihilate almost everybody if you know how to use it properly. Some people might say the ramps are hard to take and random, i say if you know how to take those ramps you can make it 99% of the time, if not disturbed by any items. A classical "Git Gud" track, even with that huge ass shortcut at the beginning. I Dislike the fact its only 2 laps, however i still give this track a solid 10/10.
- Ratings
- Sideways Beach (0/10)
- Canary Bay (6/10)
- Autumn Raceway (7/10)
- Molten Mountainway (10/10)
- January 6, 2017
- Plex - 01/06/2017
- Canary Bay- A fine track. Deserves a few updates, and if it gets them, it may potentially end up great. Contains a few minor problems and one or two major problems. Those problems are the ones previously mentioned by other reviewers. Still a decent track, worth checking out.
- (5/10)
- Sideways Beach- A would-be good track, if all the problems are fixed. Most shortcuts are almost impossible because of some model placements, and the border of the track (the white one) is way too problematic.
- (1/10)
- Autumn Raceway- From a critic stand point, this a track that is arguably better than the other too Autumn tracks. However, from a player stand point, it is probably my second favorite one. A bit too broken because of a certain shortcut at the end, but it is fine otherwise.
- (7/10)
- Molten Mountainway- First popularized by Troy's RTCT series, this track proved itself to be one of the ones that stand the test of time. It is still good to this day, and it is definitely helped by the fact that it is unique. It takes elements from Grumble Volcano and makes some of them better. My only complaint is that there isn't many alternate paths you can take, and the automatic star box is a bit too difficult to get, but those are minor problems. Overall, a great track.
- (9/10)
- January 9, 2017
- Huili - 01/09/2017
- This weeks cup to review - Paper Luigi Cup. Tracks under consideration - SNES Vanilla Lake 1 (Retrostyle), DS Nokonoko Beach, Shy Guy's Market, and DS Waluigi Pinball.
- Garbage Can - 01/09/2017
- Snes Vanilla Lake1
- Not much to say about this track unfortunately, but what can you say about a track thats been created ages ago. It´s a lucktrack, i dont really like those, and also its a retro which i personally dont really enjoy at all (there are a few exceptions). This one isnt an exception so its a 2/10, if not 1/10 for me.
- DS Nokonoko Beach
- The water OOB is way to close to the road. If you dont know where the OOB begins you will have a bad time taking good turns on this track because it will be really frustrating for you to take 1 turn to tight and then get hit by the horrible respawns of this track. The only 2 ramps on this track are a boring bc3 like ramp, and a ramp you can early trick if you are unlucky and dont make the jump because of it (and you will see what i mean with horrible respawns if you fall off there, like im not gonna lie a 10 seconds time loss is not even exaggerated). Also it has crabs and i hate craps so a 1/10 for this track.
- Shy Guys Market
- Since this isnt technically a "Retro" track because it got released after mkw, it´s more creative then normal retros. It plays really smoth, even if you cant remake the gliding section like in mk7 the canon is still a good thing. Normally i dont like it if obstacles get removed, but in this case the removed obstacles on the slippery part dont annoy you anymore and you can take that turn much easier with karts or spear. Fun track, 7/10
- DS Waluigi Pinball
- So many retro tracks to talk about..... But is one of the few retros that are actually not that bad. The turns are a bit sharp and many underused vehicles have some problems, but its still very good and very fun to play. HOWEVER, this track is in ctgp already AND its a retro track so i´ve played it about 1000+ times already and its nothing new, it gets boring.
- 5/10
- Tracks:
- 3DS Shy Guys Market: 7/10
- DS Waluigi Pinball: 5/10
- DS Nokonoko Beach: 1/10
- Snes Vanilla Lake: 1/10(edited)
- Plex - 01/09/2017
- SNES Vanilla Lake 1- I personally really enjoy retro tracks, especially SNES ones. Sure, it's a luck track, which not many people enjoy, but it is still respectable for there time it was made in.
- 6/10
- DS Nokonoko Beach- This track is decent. It has problems, yes, mainly out of bounds problems. The ramps, too, need to get fixed or removed. Some of the off-road is placed weirdly, and it interferes with the normal road in an interesting way. Still a decent track to race on.
- 4/10
- 3DS Shy Guy's Market- I really, really like this track. I like all of the tracks in Mario Kart 7, so I'm going to like this personally. It is one of the best retro tracks at the moment. It plays like a Nintendo track and it is vey well paced. On a second thought, even though you can't really consider this a retro track, it is still one of the best tracks from outside of MKWii.
- 9/10
- DS Waluigi Pinball- Good track. One of the best ones from MKDS. Fun to race on, however, it has some potential race-ruining problems. First of all, the track itself. It's scaled weirdly, and the turns aren't possible to make with all vehicles(as mentioned by Raptor). The rest of the track looks great, plays great, and brings back the feel of when you play it on Mario Kart DS.
- 7/10
- Kanto - 01/09/2017
- Time to make a double review.
- Canary Bay - This is alright. I like what NinYoda did with the left route at the beginning, but the right route seems blinding when you suddenly see oil spills and Thwomps out of nowhere, which is not a good thing. I like that there's an added shortcut near the end and that the Cataquacks and Thwomps have some good textures. Not the best to play on, but I don't mind it. 5.9/10
- Sideways Beach - Not as good as Canary Bay, but still passable. I like the shortcuts that you can make, but the Bean Corners really do make the track seem worse. Nothing else to say here, this track is passable. 5/10
- Autumn Raceway - Very competitive track in my opinion. I like the textures on this track - especially the water that you can drive on in the tunnel/cave area. Mastering the infamous ramp shortcut takes some work, but feels satisfying when you actually make it pretty well. Solid track. 8/10
- Molten Mountainway - This is a huge meme, but I like it. I do not like the section where you go down a hole and some turns are not for karts or the Spear, but this track is not boring at all. Sure, this track used to freeze Wiis a lot, but that doesn't happen anymore and the track is actually playable now. I like this track. 8.3/10
- Best to worst: Molten Mountainway (8.3/10), Autumn Raceway (8/10), Canary Bay (5.9/10), Sideways Beach (5/10)
- SNES Vanilla Lake 1 - I really, really do not like this track. I like what Retrostyle tried to do, but it didn't work at all. This track is 3 laps, which means that I wouldn't be able to catch up at all if I was in dead last, one lap behind. Although I know that the Bean Corners are unfixable, they don't make this track any better. There's also not many item boxes and too many crates. Not good at all. 0.5/10
- DS Nokonoko Beach - A track that used to be in CTGP that I loved, even with a weird music slot it used to have (Moo Moo Meadows). This is pretty much GBA Shy Guy Beach, but with better things, and not actually GBA Shy Guy Beach. Sure, the water can make you go OOB easily, but it's better than making the water drivable and making everything broken. Great track. 9/10
- Shy Guy's Market/3DS Shy Guy Bazaar - Atlas did a great job with this track - the track plays really well and looks exactly like what it should be. The cannon is a good touch, even if most people I know nowadays hates cannons in custom tracks. Even the enemies that act like crates are here, which is always nice. Great track! 9.4/10
- DS Waluigi Pinball - I was never a fan of Waluigi Pinball to begin with, even if the track looks great. There's no actual shortcuts on the track and it's a tad bit boring. Even if this isn't the version currently in CTGP-R, this still has problems. Position jump bugs are the biggest problem here, as you may get a 4th place item in 1st before and after the boost ramp, which makes people in 1st place already do way better than they should be. There are also some KCL problems when you land, but they aren't track-breaking. Never a fan of this, never will. 2/10
- Best to worst: Shy Guy's Market (9.4/10), DS Nokonoko Beach (9/10), DS Waluigi Pinball (2/10), SNES Vanilla Lake 1 (0.5/10)(edited)
- January 16, 2017
- Huili - 01/16/2017
- Another cup to review, this time it's the Paper Lakitu cup and the tracks are: Wuhu Mountain, SNES Bowser Castle 3, PMWR Cloud Garden, and SM64 Bob-Omb Battlefield.
- Kanto - 01/16/2017
- Wuhu Mountain/3DS Maka Wuhu - Well, we finally have Maka Wuhu as a track! It's a very fun track to race on, where the section that was normally meant for gliders is now a bunch of ramps, which is always fun. Really solid track. 9/10
- SNES Bowser Castle 3 - An interesting approach to the original track, as well as being a good remake. It is very entertaining and feels like GBA Bowser Castle 3 but a lot better. Really, really good track and I hope it'll stay in MKW Hack Pack. 9.5/10
- PMWR Cloud Garden - A Pac-Man track, eh? Good track overall, even if some parts are too straight (the original track was like that, so I can't complain too much here). I kind of like the shortcut at the end with the sliding Thwomps, as you need good timing to get through pretty well. Looks fantastic to play on and plays pretty well. Pretty nice! 9/10
- SM64 Bob-Omb Battlefield - A CTGP-R v1.02 classic that I actually did like even though the position track bugs and forced Bob-Omb item boxes were the major problems, alongside the shortcut everyone knows. Fortunately though, the track has been upscaled and the shortcut is gone, which means that Spear users are good for this track and that players are punished when taking the shortcut. Otherwise, even with the position jump bugs still being a thing, the track is pretty good and it does represent Bob-Omb Battlefield nicely. 9/10
- Best to worst: SNES Bowser Castle 3 (9.5/10), Wuhu Mountain/PMWR Cloud Garden/SM64 Bob-Omb Battlefield (9/10)
- ????3
- January 23, 2017
- Huili - 01/23/2017
- Another week another review of tracks, this time from the Waluigi Hat Cup. Tracks include Desert Night Sky, Cannon City II, Bowser's Lava Road, and Rainbow Road.
- Inkling35000vr - 01/23/2017
- Desert Night Sky - This track looks good. I like the skybox and the water. You can easily fall off if you don't watch where your going. But overall it is a good track. 7/10
- Cannon City This track has to be one of my least favorite track. This track can be confusing sometimes, you can take different paths. This track also includes cars, so you can easily hit them. This track is good for some bikes. When it comes to a track like this it can be hard to use with a kart or an outward bike. But you can get used to it and know were you need to go. But it's not that much good of a track in my opinion. 3/10
- Bowser's Lava Road This track isn't that bad. I like the custom objects that are in track. Like the Dry Bones. This track can be tricky if you don't watch where your going. Not much to say about this track. 6/10
- Rainbow Run I like the remake of the track. But there's some parts were it's hard to drift. I like how there's a city below the track. It reminds me of Mario Kart 8's N64 Rainbow Road remake. This track is OK. 5/10
- January 24, 2017
- Kanto - 01/24/2017
- Desert Night Sky - Decent track, but the blind jumps do ruin some of the track. The cannon seems unneeded honestly, put a ramp or something like that and it would be better. This track could need fixing, but it's decent otherwise. 5.5/10
- Cannon City ll - Even with a lot of cars and trucks being removed, this track is still chaotic. There are some issues though; item routes don't seem to work most of the time and the minimap is pretty small because of the fixes and of course, position jump bugs which don't seem to be too terrible. There are also some turns that are terrible for Flame Runner, such as the turn after the third cannon. Otherwise, really chaotic and fun to play on, even though the issues should be fixed. 7/10
- Bowser's Lava Road - This track used to be a super chaotic track that people mostly remembered in CTGP-R; it is now beyond more easier and I still love this track. This version is a lot less laggy, which is always something good. The track still looks great even with some cool stuff removed, like the airship near the start line. Still a great track even if a lot of things were removed. 9/10
- Rainbow Run - This is an alright track. While being better than the original track by a longshot, this track could still use some fixing, including some really awkward turns. There are also some blind turns and blind jumps, which are annoying but can also be worked on. But besides that, the track does look good to play on. Decent, but could use a lot of work to be a better track. 5/10
- Best to worst: Bowser's Lava Road (9/10), Cannon City ll (7/10), Desert Night Sky (5.5/10), Rainbow Run (5/10)
- January 30, 2017
- Huili - 01/30/2017
- New week for reviews, this time the cup under scrutinization is the Paper Bowser Cup. Tracks in this cup include: GP Diamond City, Daisy Hillside, Conker's Bad Fur Day Overworld (aka Conker's Raceway in my pack) and GBA Bowser Castle 2.
- FunkyDude15 - 01/30/2017
- GP Diamond City - It was very exciting to have another track from the arcade in MKWii and Atlas did a fantastic job on it, which makes me give it a 9/10
- Daisy Hillside - I'm extremely pleased with then work Atlas did on the visuals in this track. Although I wish he came up with a more creative solution for the glider section, I still give this track a 9/10
- CFBD Overworld - I've only played this track a few times and the first time i wasn't really sure where to drive, but once I got the hang of this track, it made for an enjoyable race. 6.5/10
- GBA Bowser Castle 2 - Since this is one of my collaboration tracks I can't really rate but I felt like we (Yoshidude and I) did quite a good job on it so I'm glad it got into the Hack Pack.
- Typhoon - 01/30/2017
- Me doing rating tracks??? What??? :P
- GP Diamond City - Very pretty track, I know it's a port, so I can't really critique the person who ported it to MKW, but it can lead to very boring races due to the fact it is a luck track. Also, the turn before the line is a great place to target POW someone, (unless you're the one getting target POW'd lol). I'd give it a 5.5/10 due to the fact it's not the most enjoyable track to play on.
- Daisy Hillside - Again, another pretty port. I have a few nitpicks about this track, though. The ground is very slippery for some reason, I don't believe it was like that in the 3DS version of the track. Another thing is I feel like it's a little too small, especially at the bridge part of the track. I'd give it a 6/10 due to the fact it's alright to race on.
- Conker's Raceway - Oh dear, this track? It has a decent layout, that's really the only positive I can think of here. The textures are very bad on the track and it's very easy to hit a wall trying to turn a corner. I'd give it a 3/10 right now due to the track's state, but it could easily be fixed with an update to the textures if it would get one, I could see this as a very enjoyable track to play on.
- GBA Bowser Castle 2 - Probably the best track here in my opinion. The track is very nice to race on and can produce some very good races, one nitpick of mine is the fact the first low jump on the first set of jumps isn't really possible at all. I'd give this an 8/10 due to the fact it's quite enjoyable to race on but it's a Nintendo track so I can't give the creator all the credit.
- February 6, 2017
- Garbage Can - 02/06/2017
- Oh well, i guess its time i do the critic for this week before next week is coming.
- GP Diamond City - A really fancy looking track. But thats about it. The playstyle on this track is rather boring, and its more like a different version of Baby park with a few more turns and a bit longer. The only thing that was actually interesting were the set green shell item boxes in the first 3 item rows, but unfortunately they got gemoved.
- Pretty unique on this track is the fact that some items you get will drop through the floor, but besides that, the track is boring. It does look good, but it really isnt that fun to play. 3/10
- Daisy Hillside - Oh well, another retro track. Its not a bad track, but yea, because i played all other MK´s its not really anything new, and the slow canon at the end dont really make this track any better. Still fun to play on. 7/10
- Conker´s Raceway - Yea..... the textures on this track arent the greatest..... but i dont judge tracks by their look, i judge them on how well you can race on them. This track is really fun. Especially the downhill section where you can trick the whole mountain is really great, it gives you the opportunity to decide if you either wanna drive slow and safe, or save a lot of time by constantly tricking with less controll over the vehicle. But yea... some new textures for this track would be nice... i guess? 8/10
- GBA Bowser Castle 2 - Once again.... its a retro. The playstyle on this is sligthy different compared to other MK versions, but still, nothing really creative on this track. 3/10(edited)
- Huili - 02/06/2017
- OK, new week, new cup, this time it's the Mushroom HP Cup. Tracks include: 8-Bit Road, Alpha Boost Road, Alpha Desert Valley, and Alpine Circuit.
- February 12, 2017
- royal - 02/12/2017
- 8-Bit Road - I understand the idea behind the textures, but they aren't my favorite and look too cluttered. Last jump is also a bit problematic for karts and unexpecting racers. The last ramp should be removed imo, and just be a jump. Room for improvement. 3.5/10
- Alpha Boost Road - Not very detailed and very few colors aside from the rainbow boost panels. A shame that mushrooms arent useful at all, and its a bit too narrow at some parts. Can be improved :). 4/10
- Alpha Desert Valley - Bland. I like the pipe though, and you can tell that some attempt was made for there to be some hazards. Does seem fun though, but in the end it's too straightforward. 7/10
- Alpine Circuit - Cool track, only complaint is how unnecessarily big the beginning is. Fun otherwise! 9/10
- eZiire - 02/12/2017
- 8-Bit Road -The textures look a bit too bright, at least for dolphin. Track design is good overall and it has no bean corners (:. The first jump can be difficult for karts and outside drifting bikes. I would also make this a 5 lap track and not 8. 6.5/10
- Alpha Boost Road -The track is very narrow, but works well for karts and outside drifting bikes. My only suggest would be to remove the thwomps as they don't really add much of a challenge to the track and are just there to take up spin the szs. 9/10
- Alpha Desert Valley - This track is very bland and does not have much detail. I feel like a lot of things were just added in there just because. There's also a blind turn which will be very annoying for those playing the track for the first time. I do like the zappers in the pipe though I feel like they add a bit of a challenge to the track. 6/10
- Alpine Circuit -Track is very bland, and the last ramp positioned way too high. I do like the two shortcuts in the cave section though. 7.5/10
- February 13, 2017
- iShadyGD - 02/13/2017
- 8-Bit Road - The water doesn't look great when pixelized. The boost panels can be improved to look a bit nicer. There is no Difficulty while on a bike on this track. How ever when driving with the kart/out drifiting bike it's really hard to not fall off the tracks when the ramp is coming up to you. The concept of a track trying to look 8-bit is really cool, the textures don't seem to fit. The colors are really bright, background does look pretty.. Really hard to avoid last/ first panel of the track I have to skip the last panel so I wouldn't fail.. Respawns are really bad, if you fail on one of the ramps you'll get respawned 8 seconds back then you should. Also there are invisible out of boundaries. I recommend someone to fix the respawns & invisible boundaries. 4.8/10(edited)
- Alpha Boost Road - I don't get the textures and parts of this track, the lap should change from 3 - 4 laps besides how fast you can finish a lap. I also recommend to remove the cave section of the track and put it a part that actually fits in with the track. Other wise this track is really simple and enjoyable. 6/10
- Alpha Desert Valley - The track seems really interesting, I enjoyed it a lot. I did how ever found a no lap shortcut which I thought would be cool to mention.. The mushrooms are annoying to be honest. They only have one thing that's useful and that's only with a mushroom. The zappers weren't a challenge at all, you just needed to go to the right/left side of the pipe to dodge them. When I first played this track there was a turn that was really blind. But over all I like this track ^_^ 7.5/10(edited)
- Alpha Circuit - The track design is really amazing and the two shortcuts at the middle of the track. How ever I wish there was difficulty I do recommend to add a enemy in the cave and make the jumps lower when tricking off the ramp. 9/10
- Kanto - 02/13/2017
- Time to make up for my lack of reviews.
- MKGP Diamond City - Wow, this track looks gorgeous. Everything that I see in this track is beautiful and well done. It's a shame that the track itself is pretty boring to play on. Honestly, I'd prefer watch people playing on this track than to actually play on it. This track will get a higher rating because of the visuals, but not any higher due to the boring gameplay. 7.5/10
- Daisy Hillside/3DS Daisy Hills - Another great Mario Kart 7 track that looks great and plays great. I'm not a fan of the cannon because of how slow it is, but it doesn't bug me too much. Again, it's a great track and I can't find any other problems with it. 9/10
- Conker's Raceway - Interesting track. I like the textures here because they really do match with what the game did look like (Conker's Bad Fur Day; watch/play with warning for those who are young). I also do like the addition of the mountain that is trickable. I feel that the ending section is my least favourite part of the track, but it's not terribly bad. Fun track. 8.5/10
- GBA Bowser Castle 2 - My favourite version of GBA Bowser Castle 2, honestly. It looks and plays better than the other versions available. My main issue though is that the first required ramp could cause you to fall off if you low trick it, which really sucks. Otherwise, really fun track that I enjoy myself playing often. 9/10
- Best to worst: Daisy Hillside/GBA Bowser Castle 2 (9/10), Conker's Raceway (8.5/10), MKGP Diamond City (7.5/10)
- 8-Bit Road - I like this track, but there's a big problem. The big problem is the respawns that need work, where you'd go far back when you don't make the first jump. I can't seem to find other issues with the track besides what I've mentioned, but the track is good otherwise. 7/10
- Alpha Boost Road - The track is basically Digitally Enhanced but with a different layout and theme. I feel that all vehicles do well on this track. Even though mushrooms are useless on this track, POWs are definitely useful. POWs are useful on this track because the "hard mode" will activate when using a POW block, where a bunch of Piranha Plants come from the top of the track and will come down. The track becomes challenging to drive on and becomes more fun. 8.5/10
- Alpha Desert Valley - This is interesting. I like the addition of the pipe with some obstacles and boosts, which keep the track interesting and the bouncy mushroom at the start line. The rest of the track is pretty basic but very good for the Spear. There used to be a shortcut in which you could go through the pipe and skip some part of the track, but it's been patched, which is a good thing. I enjoy this track quite a bit more than I thought, good stuff. 8/10
- Alpine Circuit - Very boring track if I'm going to be honest. I don't think speedmodding this track will help either, as the cave shortcuts may become easier to perform if you would make the track faster. There's nothing special about this track and I'd rather play something else. Snorefest track. 2/10
- Best to worst: Alpha Boost Road (8.5/10), Alpha Desert Valley (8/10), 8-Bit Road (7/10), Alpine Circuit (2/10)
- Huili - 02/13/2017
- New week is upon us! New tracks to review from the Shell HP Cup! Tracks include: Alpine Peak, Area 28, Bash n Dash n Bash, and Beach Gardens.
- Jimmy - 02/13/2017
- I'm only gonna Review one tonight the rest tomorrow
- Bash "n" Dash "n" Bash - This Was A Really Great Track. I Was Thrown Off By The Turns A Bit But Other Than That This Track Is Great :smiley: 9.7/10(edited)
- February 14, 2017
- Kanto - 02/14/2017
- Alpine Peak - This track is a lot better than what it used to be. Pretty much everything in terms of the gameplay and textures have improved (There is a volcano that you can go into, which shows some more detail of the track). Very good track overall. 8/10
- Area 28 - Very unique. Sniki has made this track more playable for races; this track used to be meant for time trials only but it's now suitable for races. There are easy and hard areas for each section, which make this track very unique and fun to race on. Very fun to race on. 9/10
- Bash 'n' Dash 'n' Bash - A nightmare for beginners, but enjoyable for the ones who've practiced the track a lot. I love this track not because of how I've learned it so quickly (This track is a lot easier to learn compared to what the original track used to be (Bash 'n' Dash), since the arrows on the floor actually show you where you should be going unlike the original where you don't even know where to go at all). It's a very basic luck track, but it's super chaotic with a good amount of players. I love this track and I hope this'll stay in for a long time. There are a few KCL bugs, but they do not make the track any worse because of how they don't affect the gameplay too much. Very fun. 9.8/10
- Beach Gardens - This is an oldie. I like the beach section a lot, but the garden section is somewhat lacking - even with some challenging turns. This specific version has better item routes and a start line that is fixed, which make the track a bit better. I think this is an alright track overall, nothing too special but nothing horrible either. 6/10
- Best to worst: Bash 'n' Dash 'n' Bash (9.8/10), Area 28 (9/10), Alpine Peak (8/10), Beach Gardens (6/10)
- FunkyDude15 - 02/14/2017
- Alpine Peak - In my eyes, this is definitely inside the top 3 tracks of 2017. The first time I played it I was just impressed to how visually stunning it was and a sense of unity eventually came to me. Some of the most fun races in recent history I've played on this track, with the combination of shortcuts and playability. By far Ethan's best track. 9.5/10.
- Area 28 - Probably one of the most unique track's out there. Great variety of sections and difficulty that always allows fun races. Sniki did an amazing job of making it a complete track, and it now competes with some of the best CTs. 8.5/10
- Bash 'n' Dash 'n' Bash 'n' Dash 'n' Bash - One of the most interesting concepts I've seen that's actually worked decently well. Always really eventful races. 7/10
- Beach Gardens - Decent old track. Some of the corners are annoying at first but not once you get used to them. With a remake this track could be really good. I haven't had the most fun racing on this track, though. 5.5/10
- February 18, 2017
- Jimmy - 02/18/2017
- Beach Gardens - The Boundary Has It's Issues but I give it 9/10
- Garbage Can - 02/18/2017
- Alpine Peak - Great track to play on, definetely one of those tracks you go "Woaaa" the first time you see it. It plays great, but does have some problems with item routes on some parts. The scenerie is great and it just looks fun to play on 9/10
- Area 28 - Very special track, for both beginners and experts. Due to the split road system in almost every area its up to you if you want to take a risk and take the harder but faster, or the safe route. It´s also great that the "dissappearing item" glitch got fixed in this version. 9/10
- Bash´n Dash´n Bash Ah, this is one of the only tracks i enjoy playing that are purely luck based. There is nothing better then beeing in a star and trolling 1-5th place on the crossover. Compared to the old version where you literally had NO idea where to go, its pretty easy to follow the path if you maintain focus. People who are saying "Uhhhh, i dont know where to go on this track" are probably too retarded to follow arrows AND are colour blind. Seriously everybody who has an IQ above a potato can follow simple arrows, if not then dont blame the track. Its very unique, and is just perfect as the optimal rape and rage track. 10/10 (Yes, i just gave a luck track the highest rating. Dont do that all day)
- Beach Gardens- well i played this track early alot already, and there is nothing really special on it. Its still playable, but not really interesting. 5/10
- February 20, 2017
- Huili - 02/20/2017
- New week new cup this time it's the Flower HP Cup. Tracks up for review include Big Nature City, Big World Way, Blood Fire Sky, and Blooper Surfing Safari.
- February 21, 2017
- Inkling35000vr - 02/21/2017
- Big Nature City - This has to be one of favorite tracks. I like the city feel in this track. This track also has alternate paths. You have to choose which one is the best. Personally I prefer taking the normal path. It also has some interesting details, like the Amiibos that can be found in a small store. I like how this track has a few secret areas. I know one of them but I'm not going to say it because it's going to spoil it. :stuck_out_tongue: 8/10
- iShadyGD - 02/21/2017
- Alphine Peak - This track was really fun & challenging to play one since I haven't played the HD cup... I like how there isn't a single cannon that wastes a lot of time and this track has a lot of ramps and variety of colors that are a good choice to use! This track had no bugs or any KLC problems :smile: 10/10
- Area 28 - This track was a blast to play on! I like how there is two difficulties to select Hard & easy. I liked how at the end it was based off on Super Marioworld (I Think, for got what game it has where you finish at the end of the level) Anyways the luigi's mansion was a great concept! I Liked it how if you fall off there was ramps that backed you up! And the hard route was also fun, I had a lot of time spending it and getting use to the turns and blind turns as well. 10/10
- Bash 'n Dash 'n Bash Was really confusing, didn't know where to go so I need some time to practice on ;3; 5/10(edited)
- Beach Gardens - This track was very fun & memoral to play on while the time period in ctgp-r, but now since of Hack pack I was able to play it and it was fun to drive on and very smooth to play. How ever there was some bad respawns in this track... 7/10
- iShadyGD - 02/21/2017
- Big Nature City - This track was very fun to time trails on. There are some boundry issues but hey those are fun to explore. I like how there is multiple routes to pick from but the first route (The bottem one is faster) It's kind of sad because one of the ramps makes you go really high. So that needs a fixing. 9.5/10
- Big world way - Some parts were okay and some were not. I didn't like the snow part because the turns were to blind. I like the idea how one of the parts looked identical to Mushroom peaks. And there was a lot of cannons which bugged me out. I really liked the concept to this track, I wished this was in ctgp-r. 9/10
- Blood Fire Sky - This track needs to be brighter, I couldn't even tell where the turns where. But I like how they added one of the shortcuts that a gba bowsers castle had. The lava was also nice the blood type color instead of the original color Orange & Yellow & White. Some ramps were a bit to blind like the beginning. Other wise this track gets a 8/10
- Blooper Surfing Safari - I like how this track is made out of water (Like the whole track) but it's really boring to drive on & I think it should be two laps if it's going to be like this. I prefer to add some difficulty and some ramps to make it better + even a speed mod. 4/10(edited)
- Garbage Can - 02/21/2017
- 2 tracks from the same Creator in one cup, and not a bad creator at the same time. This will be a fun rating.
- Big Nature City - Great track to start this cup. It is a great track to race on, bot for beginners and experts of the game. It doesnt have any major issues, it looks absolutely great, and if you know what patterns to take you can easily outrun anybody on this track since it doesnt have any major shortcuts near the end. The changing scenerie from day to night is also a great feature, unfortunately it changes way to fast, and you wont even finish the first track before it is completely dark. Still, great track to race on and also great to explore. 10/10
- Big World Way - From the same author as the first track. His tracks are unique in every single way, i would even say clgmt (or however that guy is called, the japanese one) is one of the best CT creators, right after Sniki, Sucht and Spykid (nobody can beat the german "S" tier CT creators). Anyways, the track itself is pretty hard to play on. However, if you get used to it, its a cool challenge and very fun to drive on. Even tho it has an annoying respawn glitch that skips like 10 seconds of the track, its still a unique and hard track. The name fits perfectly with its different sceneries, and its just really fun to play on overall. 10/10 (its looking good so far with my ratings)(edited)
- Blood Fire Sky The first thing that comes to my mind on this track: It is way to big. Some straightaways are way to boring, and it makes the track less interesting on some parts. However, the parts that are not straight forward are interesting and fun to play. The only thing that could be added would be: Remove the annoying fall boundary on the last ramp, so people can skip that last ramp and save some time. I´ve seen several experienced players simply attempting to do this strat (myself included) who were dissappointed that the fall boundary exists. 8/10
- Blooper Surfing Safari - For this critic, i would like to dissagree with @iShadyGD ´s critic of this track. You may have missed something buddy, but there are alot of ramps that can help you to skip a few turns and that make awesome shortcuts. Those ramps are fun to take, and can easily help you gain some good spots, or fuck you up if you hit a wall with them. Anyways, also a great track to play on, very unique, and very fun to TT and race against experienced players. 9/10
- Wow, thats the highest rating i have given in a cup so far, for me its one of the best cups in the pack, with a lot of different tracks, and almost no problems on those tracks at all.
- Edit: i made that critic over 2000 digits i hate fucking Discord, had to make 2 posts instead of 1 :unamused:(edited)
- February 22, 2017
- The Trashman - 02/22/2017
- Big Nature City:I love this track, it shows realism in the confusing busy rush hour feel of a city with time changing, so cool. I explored every route and there's quite a lot of routes to take like the little lane that goes a completely different route to any of the others. The time changes should've faded in and out of each other but it's minor. 9/10(edited)
- Big World Way: The concept for this track is very out there and is executed very well but it was such a challenge to beat. I'm playing the tracks twice for a better understanding but I was really wanting wtf is going on with this one. The mushroom area was not fun to play at all. I love the concept but it isn't for me. 8/10. Blood Fire Sky: It's a nice track, it has nice to avoid hazards, edgy setting. It has fun jumps and not much else to say, I'm not a fan of demonic style things but this was good. Not much else to say. 9/10(edited)
- Blooper Surfing Safari: Oh boy, remember that game called Plumber Boy Loves the Sun, no but jokes aside this is a great way to bring back Super Mario Sunshine in an obscure way that only fans would know about. It's fun and I really enjoyed it.10/10(edited)
- February 27, 2017
- Kanto - 02/27/2017
- Big Nature City - This track is well made. I like the day-to-night system, I like the gameplay and how each part of the track has good detail shown into the textures and I like the secrets that are very hard to find. Not much else to say about this track and how good it is, as there's nothing wrong with the track overall. 9/10
- Big World Way - Here's another great track by the same author of Big Nature City! Even if this track takes elements from pre-existing tracks such as Mushroom Peaks or Space City, they still work very well! I feel that the respawn glitch after the first cannon should definitely be fixed for future versions, as you can save a good amount of time for just falling off. This is also a track where you need to practice in order to do well in the future, such as practicing the mushrooms in the Mushroom Peaks-like section. But otherwise, this is a really fun track that has been improved over time (majority of the lava section has been improved, as the timer part of the section has been swapped for a bouncy mushroom and more road replacing the mushrooms after that). Fun! 9.5/10
- Blood Fire Sky - Many people that have never played this track will instantly hate this track with a passion, but people like me kind of like this track. I do not like the respawns that much, as they place you before the jumps that you may of failed, which are never fun at all. And of course, there's no indication that you'd have to take a right-hand turn instead of going straight in the section with the drivable water. The track does look really nice compared to the old version, which looked pretty mediocre in my opinion. The rest of the track plays sort of nice, except for a lot of the straight paths. The ramps are still as chaotic as they used to, but I like them. I would play this track at times, but I would not want to play it many times in a row or many times in the same day. I also do not mind the track being 3 laps, so there you go. 7/10
- SMS Blooper Surfing Safari - This is the most boring track in the cup (I'm sorry, Atlas). I like that this is a Super Mario Sunshine level that does look nice, but the track does not play well at all. There's too many straight paths and weird turns for karts, outward drifting bikes or the Sneakster/Spear. Other vehicles will do fine, which can be a problem for those who don't want to play in those vehicles sometimes. Even though some people like this track, I'm not a fan of it. Sorry. 2/10
- Best to worst: Big World Way (9.5/10), Big Nature City (9/10), Blood Fire Sky (7/10), SMS Blooper Surfing Safari (2/10)
- Wiimmfi Player of 1yr+ | VIPER - 02/27/2017
- FLOWER HP CUP
- BIG NATURE CITY
- Extremely vivid and professional track. You can tell that the dev really put his maximum effort into this one and didn't rush or try to hard. The entire track is filled with places to explore, and it has many artifacts from other CTs and Nintendo tracks alike.
- 10/10
- BIG WORLD WAY
- Filled to the brim with vividness, but it just feels too unpolished and rushed. Many parts of this track feature almost exact replicas of parts from other tracks, dissapointingly. Would love just a tad more creativity and originality here.
- 6/10
- BLOOD FIRE SKY
- Is original, but is unpolished, quite rushed, and...not exciting enough. A quite boring track, filled with only things you may see on a regular basis. A little pizazz is what makes CTs great, and I really don't see that in this track.
- 5/10
- BLOOPER SURFING SAFARI
- Great replica of the original from SMS. Has obstacles in the way and successfully turns the original into a track. Although some parts are a bit bland, enough effort is put in to make it, well, what one would consider a good CT. Great job, dev!
- 8/10
- BEST TO WORST:
- BIG NATURE CITY
- 10/10
- BLOOPER SURFING SAFARI
- 8/10
- BIG WORLD WAY
- 6/10
- BLOOD FIRE SKY
- 5/10
- CUP OVERALL:
- I give this cup a 7/10.
- Huili - 02/27/2017
- Alright new week new cup to review! This time it's the Banana HP Cup, and the tracks in this cup are: Blue Sky Beach, Bouncy Farm, Bowser's Fiery Fortress, and Bowser's Fortress.(edited)
- iShadyGD - 02/27/2017
- Blue Sky Beach - This track is fun (sometimes) But there is a lot of things to do..... First, the cannon takes a long time and it's very slow ;3;. The last ramp (Will lead you to water for new comers, if you aren't careful.) and during the underground water sections the first turn is really blind...... 6/10
- Bouncy Farm - This track is amazing! Sure there is a glitch (Second Mushroom I think) but here's a trick to do. First, you don't trick on the first mushroom then trick on the second mushroom. Anyways this track is much harder on 100cc (I think there should be a cannon if you're shrunked or if you don't have enough speed) But this track is so fun to race on :smile: 10/10 (btw miss the old version)
- Bowser's Fiery Fortress - This track is amazing just what a Bowsers castle should look like! The light of the track is perfect there isn't any bad respawns. Oh yea down side of it though is that the first ramp if you take the bottem route, I think it should be a automatic low trick (You go waaaaay to high) anyways 9.5/10
- Bowser's Fortress - This track is long (my opinon) - The fastest route is the Mach Bike route. Anyways This track is relaly amazing this use to be in ctgp-r (Still wish it was in) anyways I wish that each route didn't matter since people would be only taking one route. - 7/10
- February 28, 2017
- Wiimmfi Player of 1yr+ | VIPER - 02/28/2017
- Banana Cup
- THE TRACKS:
- BLUE SKY BEACH
- A bit unpolished at parts, but at the end a very good track. The obstacles are a perfect difficulty and the track itself is quite fun to race on.
- 8/10
- BOUNCY FARM
- A weird concept but definetely a track that a lot of effort was put into. It can be unpolished at parts, [sorry, ik i use that word a lot, but its the best way to describe some situations] but at the end it's a very good track. Would highly reccomend setting at only 1 lap though, due to it being very lengthy.
- 8/10
- BOWSER'S FIERY FORTRESS
- Very, very, VERY good replica of the version from MK7! It's visually grand and has easy turns. I have no issues with this track, easy 10/10!
- 10/10
- BOWSER'S FORTRESS
- An old but great track for sure. It has very good mechanics, gameplay, obstacles, and timing, all very important factors in a good CT. Not the BEST CTs in my opinion but it's definetely still a great one to play on.
- 9/10
- FINAL RATING
- 9/10
- March 3, 2017
- firebreathingyoshi - 03/03/2017
- Bowser's Fortress: I enjoy this because of its multiple routes like yoshi's valley and how its a combination of other bowser castles within the different routes. Overall its a fun track not the greatest and not best designed track but still fun overall. Rating 9.5/10(edited)
- March 6, 2017
- Huili - 03/06/2017
- New week new cup, this time it's the Star HP Cup, and the tracks are: Casino Park, Castle Raceway, Cheep Cheep Cove, and Chomp Canyon.
- The Trashman - 03/06/2017
- My review is here, sorry if it's quiet, that's the way I am. https://youtu.be/WsSFlwuhzzo
- YouTube
- AuralPandaAE_
- MKW Hack Pack Star Cup Review (kind've)
- March 9, 2017
- Garbage Can - 03/09/2017
- Casino Park Optically i would give this track a 10/10. The Casino /Disco Feeling in this one is pretty nice. But thats it about the track. It feels kinda boring to drive on it, and those long spirals look like they are covered in booster when in realty its just a regular road.... If this track would be speedmodded atleast like the Grand Metropolis it sure would be more interesting to race on, but for now the track is just pretty boring.... 3/10
- Castle Raceway
- Good track, but its a castle themed track. And we have hundreds of it already so the idea isnt unique at all. This one still pretty fun to race on, with no big shortcuts near the end. However, it has what you expect from a castle track. Lava, Fireballs, Twomps.... all that stuff is in there. 6/10(edited)
- Cheep Cheep Cave
- Well, a retro again :unamused: this one is from mk7 tho so it is one of the better redos, and the underwater section is actually pretty fun to race on. The clams can either be annoying obstacles or spots for experts to run away from unexperienced players because you can literally trick on all of them (you can also trick on those sea weed stuff things to be even faster). The cave section is great, and i would never think i could give a Retro track the best possible rating. 10/10 (0 for creativity tho :eyes:)
- Chomp Canyon
- Ah, good old Chomp Canyon from older CTGP versions. Unfortunately it is still exactly the same as the original one. I wouldnt mind playing that track looking like an oldschool track from the early CTGP age, but please for the love of god, fix those stupid checkpoints that made the ONLY INTERESTING PART OF THE TRACK (the shroomless turn Skip) a NO LAP COUNT. :unamused: also there is a slight chance to completely skip the cannon if you go to tight. Thats not acceptable for any CT in any distribution in 2016/2017. If all those things would be fixed this track is a solid 7/10, but in its current state: garbage can / 10
- Rating from highest to lowest.
- Cheep Cheep Cave: 10/10
- Castle Raceway: 6/10
- Casino Park: 3/10
- Chomp Canyon: Garbage can / 10
- *inb my name will get changed to "garbage can" after this review @Huili :eyes:
- March 11, 2017
- Wiimmfi Player of 1yr+ | VIPER - 03/11/2017
- STAR HP CUP
- CASINO PARK
- AWESOME! Extremely vivid and full of great ideas. Plus, gameplay is VERY cool and the scenery is amazing. There are no mechanical/physics issues and it is very enjoyable. Almost like a real track! Easy 10/10
- 10/10 VIPER'S FAVORITES
- CASTLE RACEWAY
- The problem with this track is it's redunancy. This makes the track very boring, and a factor that adds to it is the length of the track. It just seems very rushed and I personally think that a lot more effort and obstacles could've gone into this track.
- 8/10
- CHEEP CHEEP COVE
- One word: Flawless.
- 10/10 VIPER'S FAVORITES
- CHOMP CANYON
- Obviously a rushed track. Unpolished and recycles parts from other tracks. Also has boring gameplay and weird physics. I have nothing to say that is good about this track.
- 2/10 VIPER'S HALL OF SHAME
- RATING MEAN: (AVERAGE)
- 8/10(edited)
- March 13, 2017
- Huili - 03/13/2017
- New week, new cup, this time it's the Leaf HP Cup and the tracks are: Cityside Nature, CNR Outer Space Chase, Cool Castle Canyon, and Compact Highway.
- March 14, 2017
- Amare? - 03/14/2017
- Cityside Nature
- Gameplay wise, a decent track, no unexpected clips/bad turns, corners and dips were nice and smooth, and the cars provided a challenge without providing a nuisance.
- Visually, it was quite bland, namely the city section, maybe some variation in the building textures?
- Gameplay- 8/10
- Visuals- 5/10
- Overall- 7/10
- CNR Outer Space Chase
- Gameplay wise, a bit bland, only going in a circle, but that was made up for by the track holes and sideways boosts that keep the player on their toes.
- Visually, the bright pastely colours and the jerky animations give the impression that this track came straight out of a child's scetchbook, which I'm assuming is the desired affect due to the “Cartoon Network” banner above the start/finish line
- Gameplay- 8/10
- Visuals- 8/10
- Overall- 8/10
- Cool Castle Canyon
- Gameplay wise, a track true to its name, a twisting canyon with multiple routes, along with tight (but not too tight) turns. Simple to navigate yet keeping the player guessing
- Visually, I couldn't ask for more. The creator went to effort to include each small detail, such as the blades of grass, wood planks and rock textures; all of this came together in what I believe to be a highly successful visual representation of the name.
- Gameplay- 10/10
- Visuals- 10/10
- Overall- 10/10
- Compact highway
- Gameplay wise, the tight turns and quick paced racing coupled with just the right amount of items came together to feel like a SNES Super Mario Kart course.
- Visually, as I said above, it gives the impression of a SNES course in the modern era, with attention focused to decorations as much as the course itself. However, the repetition of certian textures took away from the visual lustre slightly.
- Gameplay- 10/10
- Visuals- 9/10
- Overall- 9/10
- May 1, 2017
- Huili - 05/01/2017
- AFter 1 month of inactivity, this section is back up for reviews! Today's cup is the Special HP Cup, and the tracks include: Concord China Town (Concord Town Texture), Crown Circuit, CTR Cortex Castle, and Dark Matter Shrine!
- June 6, 2017
- Dance4life628 - 06/06/2017
- thanks for being allowed to join! (it seems like I couldn't send it due to connection issues, so I'll write it again :P)
- here I go with the critiques:
- CONCORD CHINA TOWN: Concord Town itself is already pretty: it doesn't limit itself to recycle elements from Delfino Square, but it also adds a fresh breath of originality, giving the players the feeling they are playing more than just a Delfino Square remake. And turning it into a Chinese neighborhood...why not? That's very nice :smiley: 8/10
- CROWN CIRCUIT: it seems to be quite well done graphically; however, I think the offroad should be lighter because those V curves can be tough for karts/outward-drift bikes. Nevertheless, it's a very convenient track for a Countdown race, due to its nature. 7/10
- CTR CORTEX CASTLE: very nice, I like it. The design sticks faithfully to the original version, but without being an exaggerated carbon copy. 8/10
- DARK MATTER SHRINE: very good! although it basically uses Rainbow Road assets, it still has a good amount of originality, thanks to the rainbow trees, the circular trickable platforms and the lovely shrine with the water stream. I also like the fact that the dark matter is drivable, because it allows some clever shortcuts. 8.75/10 (in case it's not acceptable as a rank, I'll give it a 9/10)(edited)
- June 26, 2017
- Huili - 06/26/2017
- After not posting here for a long time, deciding I'm also going to do reviews of tracks as well to make this feel more official.
- This week we got the Lightning HP Cup, and the tracks include Darkness Temple, Dash Cannon Woods, Delfino Waterland, and Desert Cross.
- Darkness Temple - Decent track but yet it's quite long, would like to put speed mod on it but certain things on the track sort of prohibit me from doing so, like bounce pads and some unintuitive turns. I really like that this track has a desert feel on it's update, but I feel like it needs some work. 3.5/5
- Dash Cannon Woods - Nice track, with some issues being a little bit narrow in some parts of the tracks. Cannons may be a bit much in random areas otherwise. 3.75/5
- Delfino Waterland - One of the few unremade tracks from Spade. Tried to like it, this is random but I'm not crazy about how the out of bounds is designed. It also has an OP shortcut that counts the lap. Overall, not a fan. 2/5
- Desert Cross - Good track, but a couple concerns: At the beginning, if you fall in the lava, it will freeze. The other issue is the banked turn after the first cannon. The rest is really good tho. 4/5
- r??? - 06/26/2017
- My Darkness Temple Review: The first thing I noticed about the track was that it didn't look very good. However, (and despite being very long) I enjoyed the track. I liked how there were many corners to drift around and many boost pads so you're always going fast. Finally the CPU's got stuck in some spots which was quite annoying. 3/5
- Dash Cannon Woods Review: Hmm. There isn't really anything great about this track. It isn't broken or terrible, just boring. A lot of the cannons were really out of place, and most of track was just a straight line. That's kinda it. 2/5
- July 5, 2017
- Huili - 07/05/2017
- Little bit late here, but change of cups this week! Itembox HP Cup has the following tracks to review: Desert Fort, Desert Mushroom Ruins, Desert Strip, and Desert Tower. Desert week here on the MKW Hack Pack Server!
- July 6, 2017
- Dance4life628 - 07/06/2017
- DESERT FORT: Overall a good track, with nice graphics and a fair amount of obstacles. I only think it's a bit too long to have 3 laps, 2 should be fine. The opening cameras should be fixed, but it's not such a big deal. 8/10
- DESERT MUSHROOM RUINS: one of my favs from the pack! iI love its entertaining design, the atmosphere, the HD textures...everything. I love to see how Ethan took an antiquated track and remade it with a whole new layout. 9/10
- DESERT STRIP: a very fun and dynamic track. The only problem I encountered is the sand road after the first cannon, because it's too narrow to use slippery physics. The opening cameras has some issues, too, but it's not serious enough to influence my final ranking. 8.5/10
- DESERT TOWER: pretty good; there's not much to say besides that. However, there is a respawn that should be fixed: in fact, if you fall in the lava on the left of the first ramp (precisely here: http://prntscr.com/fsafm0), you will be respawned on the second one. Other minor flaws are the flat bridge, the unanimated lava and, once again, the opening cameras. But it's good anyway. 8/10
- EDIT: I forgot to point up that the respawns on the mushrooms of Desert Mushroom Ruins should be raised, because they don't let you get enough speed, making you fall off again(edited)
- Lightshot
- Screenshot
- Garbage Can - 07/06/2017
- Desert Fort
- A pretty long track, but overall there is nothing really wrong with it. THe long straightaways are filled with boostpads so luckwheelies are not that big of an issue, and the obstacles are just right.
- The billroute however is still not working on some parts, and the big offroad at the end of this tracks makes it a bit of a bagging track instead of a running one. Good for Spear. 6/10
- Desert Mushroom Ruins
- This remake has not much to do with the old version of the track. Even tho the first track was already really fun to play (lots of KCL bugs included), this track still feels a bit harder due to some turns beeing really tight. The wiggler is a great and hard obstacle to avoid. One of my favourite things on this track is the shortcut lap 1, wich will be gone the other laps and only possible to take with 1 item. So good knowledge on this track can easily give you the upper hand. The turns are hard, but not impossible for karts. The only "bad" thing about this track is the sticky green mushroom wich kills a lot of unexperienced and experienced players, but once you know how to avoid the RNG sticky you are good to go. 9/10
- Desert Strip
- An old ctgp track, wich is still one of the harder ones to master. Even tho the mushroom boxes got removed, this track is still a great tech track, and experienced players often overlap the "new" players on this track due to the short lenght and lots of advanced strats on this track. Solid 10/10
- Desert Tower
- Didnt really know about this track before playing HP, but its surely a good track. Especially the "boosts" at the end where you can trick of are really cool and a good timesafer, as like the various attempts to make a big turnskip and safe some time. Graphics are meh, but playstyle is great. 7/10
- Highest to lowest:
- Desert Strip 10/10
- Desert Mushroom Ruins 9/10
- Desert Tower 7/10
- Desert Fort 6/10
- Huili - 07/06/2017
- Desert Fort - Solid track with some slight cases of bean corners. It's nice but doesn't really "pop" in any way. Ultra was fixed in this version so that's good. 8/10
- Desert Mushroom Ruins - I had a hand in making the remake possible, courtesy of @MysterE99 for remaking this beautifully. MK8 references in the water section are neat, Wiggler is OP, and I love that green shroom, even tho it can be a pain for many people. That, and THE BULLET BILL TAKES CUT EVEN IF THE SAND ISN'T THERE IN THE TUNNEL. There I said it. 9/10.
- Desert Strip - Another good track right here that got discontinued from CTGP, probably because of it's learning curve. Amazing track with lots of tech, a hidden mushroom strat, a cannon shortcut through the grass, and some neat turns. 10/10
- Desert Tower - I really like this track for karting, it feels like a simplified Hell Pyramid but it just works, some of the turns can be sketchy tho if you don't have a good idea of the track, but still really nice, and the turns are so satisfying. 8/10
- July 9, 2017
- The Trashman - 07/09/2017
- Desert Fort
- Quite a nice track with good turns, ramps and quite solid. Wide drift vehicles can make the turns alright, I think there needs to be a reduction in thwomps because it feels like too many of them and not enough of the pokeys so maybe switch out the 3 thwomps after the moles with a pokey. I warn anyone playing this online to be aware of opponents going through the middle road when it splits into 3. 7.5
- Desert Mushroom Ruins
- Quite solid again, I wasn't here to see the original version but the one I see is nice. I love the fog effect from the sand you would get irl, the first set of mushrooms are an annoyance for me anyways and maybe add a pokey right before the ramp for the second set of mushrooms, got to mention the pokey after the roundabout is placed perfectly and wiggler is a good obstacle also.
- 9
- Desert Strip
- First off, the design of the first half of the track is really nice, the pipe at the very start should not be there I think and when going out of bounds head first at the sharp corner by the first teleporter should have the respawn fixed, it shouldn't bring you back to the start when the respawn for the out of bounds beside the hill to the first teleporter takes you only a few meters before the sharp turn.
- 7
- Desert Tower
- This track has no problems at all except it was confusing at the first lap.
- 9.5
- July 15, 2017
- Huili - 07/15/2017
- Well, another week, albeit on a Friday no less, new cup to go over and this week it will be the Fake Item Box HP Cup and the tracks are the following: Disco Fever (older version), District 65, DKR Haunted Woods, and DK Ruins (3DS DK Jungle).
- Garbage Can - 07/15/2017
- Disco Fever (older version)
- Good track, nothing special about it, but atleast it doesnt have that annoying glitch at the end that fucks up positions. It´s not that difficult as the new version, so less interesting, but it surely isnt bad either. 5/10
- District 65
- One of the few tracks where you have to keep an eye on the rearview for the whole car section. Very chaotic beginning, and only those who played this track online a lot will know the car pattern. The fast cars are very hard to avoid on the U turn and therefore give a huge advantage to everybody who makes it past them without getting hit. The same goes for the ending section, wich most people hate. I however love it due to what many people call "random" chain chomps, but they actually have a clear pattern, and once you figured that out, you can atleast avoid the chomps coming from the front. If you were holding a good item and survive the chomps you are free to use them at the huge cut at the end, wich can turn around the final spots once more. Great and hard track. 8/10
- DKR Haunted Woods
- Good old track from old ctgp, but still with a lot of issues. The main issue is the no lap count that can happen if you take the beginning cut and fall into the water. The respawn is that terrible that you miss a CP and finish the lap without counting. Besides the respawn this track would be a 8/10, but with that terrible mistake it´s a no go. 1/10
- DK Ruins (3DS DK Jungle)
- To be edited (forgot wich version it was lul)
- Dance4life628 - 07/15/2017
- DISCO FEVER: although I would have preferred the newer version, I must admit this one still has potential, thanks to its vibrant colours and lively animations. The addition of the Mario characters was a very nice touch, too :smiley: 8.5/10
- DISTRICT 65: pretty entertaining to race on, but the initial part is sooooo hard...it's almost impossible to get out of it alive! :flushed: I also encoutnered three issues:
- 1) if you start the race as the 12th player, you will float in mid-air for a few seconds
- 2) a CPU rival tried to pass through an iron structure and a fence (http://prntscr.com/fw4f1q) and, after a while, the game marked the point as out-of-bounds and then respawned the character
- 3) if you fail to skip this gap (http://prntscr.com/fw4fs6), you will fall through the wall and you'll be respawned past the ramp
- Going back to the main topic, my final vote is 7.75/10
- DKR HAUNTED WOODS: it looks more improved than the CTGP version, which had texture bugs, but I don't like it anyway. Also, the opening cameras need a bit of fixing and one of the towers misses its left side (http://prntscr.com/fw4h4f). 5/10
- DK RUINS: very well done! The waterfall texture looks odd, but I don't think there's anything else to point out as for the rest. 9/10(edited)
- Lightshot
- Screenshot
- Lightshot
- Screenshot
- Lightshot
- Screenshot
- August 17, 2017
- Huili - 08/17/2017
- Going to open this back up after awhile of inactivity to commemorate 2 years of this server!
- This week we'll be going over the 1-up Mushie Cup and the tracks include: Downtown Underground, Dryland Hills, DS Luigi Cookie Pinball, and Excitebike Stadium!
- Downtown Underground: Probably by most people's estimations not the most original of tracks, it definitely doesn't have anything going for as far as the road goes. But the placement of the oil slicks, coupled with the chain chomp patterns, make for an interesting track IMO. 7/10
- Dryland Hills: OK so this track is already in CTGP but I have a feeling it eventually won't be. I rather like this track, despite the sharp hills, which I think should be drivable to an extent, because a track with ds desert hills mechanics seem to be missing in the custom track scene. 7/10
- DS Luigi Cookie Pinball: Not even reluctant to say that this track is one of the worst in Hack Pack. It has a bad position bug, and is rather narrow in some parts of the track. I've never given a track this kind of rating before but I'm giving this, honestly, a 0/10
- Excitebike Stadium: Another meh track that I've come to like over time, it's more of a meme than anything else tho. Could use some work to perfect it, fix respawns. 7/10
- Kanto - 08/17/2017
- Since I can type in this channel again, I might give my reviews another shot.
- Downtown Underground - While this track is a literal square, it's at least a pretty interesting track. The oil slicks and the Chain Chomps give the track a better flavour and difficulty; it's a track with those objects that you need to learn about. It's short, but also pretty sweet at the same time. The track is also a pretty good Countdown track if you ask me. 8.5/10
- Dryland Hills - I find this track to be decent. While it plays almost exactly like DS Desert Hills (no surprise), but it also features more bumpy road and an interesting item box behind a Thwomp - which was normally a Triple Mushrooms box. There are a good amount of shortcuts that allow players with Stars, Mega Mushrooms and Mushrooms to take advantage of. Pretty decent, but I'd say that it's not the most original track. If it ever gets fixes or maybe a remake in the future, it would be nice. 7/10
- DS Luigi's Cookie Pinball - Here's a Mario Kart DS beta track that doesn't really work for this game. While I like the animated boost panels used on this track, the layout is too small for Spear users and maybe even kart users. Position jump bugs occur too frequently - which cause 1st place players to get better items than they should ever get in that position. Even though the "other route" was in the original track, it should probably be the main route you'd take, while the route everyone takes can be some shortcut or Grumble Volcano-esque route. This isn't a bad track, but there's too many problems for me to like this track. Next! 3/10
- Accepted1
- ExciteBike Stadium - The first Mario Kart 8 track made into Mario Kart Wii! Unfortunately, the GBA Bowser Castle 3 ramps used in this track do not work at all. If the non-boost ramps were used for this, the track wouldn't feel as slow as it is now. There are some issues that still exist - such as the weird out of bound bugs and maybe some item route problems(?). I think that the track would be a lot more fun without the ramps used right now. I'd give the track a higher rating if the problems were fixed too. 6/10
- Best to worst: Downtown Underground (8.5/10), Dryland Hills (7/10), ExciteBike Stadium (6/10), DS Luigi's Cookie Pinball (3/10)
- ??2
- August 19, 2017
- Cotni - 08/19/2017
- Downtown Underground - 4/10
- I typically like chaotic tracks that focus on objects and/or items. Not this one, though. There are a few main reasons.
- 1. The turns aren't so tight that they force you to take incredibly wide lines, unlike on Baby Park. This wouldn't be an issue, but the track's square design means that you will be staying on the inside 100% of the time. This effectively makes the track super narrow.
- 2. Blind corners. This would be acceptable, but the chain chomps can randomly shrek you and there is almost nothing you can do about it. Other than taking a tight line, but
- 3. Those stupid oil slicks. They would be easy to take the inside line around... only with an inside drifter though... except almost anything, even just going for an item box, can put you off your track. Hitting them is way overly punishing, as you don't get to turn at all, so you go off to the side of the road while slipping, and potentially into a chomp or some other hazard. Going around them can be dangerous, as you even more so risk hitting a chomp, and it is also very slow due to the type of turn you need to take, even on Mach Bike.
- 4. Right angle wall turns.
- ---
- Dryland Hills - 7/10
- I am a big fan of DS Desert Hills, and this track not only looks like it, it plays like it. It is however somewhat bumpy in many areas that looks smooth, and there is a terrible flaw with the texturing - walls that have the exact same texture as the offroad around them, and no contrast in the geometry either. Also, special item boxes aren't a very good thing to me.
- ---(edited)
- DS Luigi's Cookie Pinball - 2/10
- Where do I even start? This doesn't play well, it has atrocious KCL, and a garbage position tracker. This is a contender for the least polished track in Hack Pack. I think an attempt to "finish" Nintendo's work would be great, but this is definitely not one. This doesn't play too badly in MKW, so at least making it... not glitchy... would be nice.
- ---
- ExciteBike Stadium - 5/10
- Excitebike Arena is still to this day the only MK8 track we have. Such a shame that it's a super lame one with almost zero potential to be better. So how did NinYoda actually mess this up? There are his signature BC3 slow ramps and bonus holes in the offroad that result in a fall boundary. What a treat. Also, if you're gonna go for a track with gameplay as simple as this one, maybe you should try advanced graphical techniques. At least it doesn't play too badly, it is in the sweet spot where there is some true blue MKW item chaos, but not really a bagging track either.
- ---
- Rankings: Gold: Dryland Hills - 7/10, Silver: ExciteBike Stadium - 5/10, Bronze: Downtown Underground - 4/10, ?? ????? ??? ?????: ?? ?????'? ?????? ??n???? ²/¹°
- Edit: Adjusted my ratings for Downtown Underground and DS Luigi's Cookie Pinball(edited)
- ??3
- Rejected3
- Accepted4
- HackPack4
- SmugAquamarine - 08/19/2017
- Grrrrrrrrrrreetings, fellow Hack Pack players! This is my first reviews of tracks, so I will keep it brief the first time.
- --------------------
- Downtown Underground...............2.5/10.
- sigh It's just the same thing over and over and over and over again. Nothing special. Just a BigBox clone but better.
- --------------------
- Dryland Hills...............5/10.
- The main reason why I rank it in the middle, it's because the track is heavily inspired by DS Desert Hills. Which I have no problem with that, but there isn't anything else left, just a bunch of banners everywhere.
- -------------------
- DS Luigi's Cookie Pinball...............1.5/10
- Where do I start? Pretty much the only excuse of it being so bad, is because it is the first beta of my absolute favourite DS track of all time. In conclusion, it's plain bad.
- -------------------
- Excitebike Stadium...............7/10
- I really like the idea of a MK8 Port. But. The stadium lights must've been cranked up to 1000 volts. Because, boy does it shine so bright. That, to me leaves a negative effect on the track. Give it more of Waluigi Stadium atmosphere to fix the lighting.
- -------------------
- ??1
- HackPack2
- riidefi - 08/19/2017
- Downtown Underground: 1/10
- Visually, the track is terrible. The textures do not match. The track has the MG cave road for the road. This is designed to be combined with the MG offroad texture for a smooth transition. Having it against a building was a poor choice. The buildings appear like cardboard cut-outs with shiny lights. All of the objects, excluding the chain chomp, are terribly edited, and conflict with the theme of the track. The water incorrectly imported, I reflect on Atlas's cynical look at the majority of CT creators:
- Atlas - Last Tuesday at 7:27 PM
- because most ct creators are noobs and dont know how to edit a single shader
- (more like replace)
- With no shadow mapping or vertex shading, the track feels like Minecraft with an overloaded Gamma (fullbright). The track lacks theme. What is the track? What is it's story?
- The gameplay is also terrible. The semi-interesting obstacles (Chain Chomp and oil) do not in any way compensate for the boring layout. The CPUS all adhere to one path and always hit the the Chain Chomp, making the race difficult to lose.
- Dryland Hills: 2/10
- This track is very visually unappealing. Not only does it suffer from the lighting issues of Downtown Underground, but also the theme issues. At best, it is a generic desert track. The road is incredibly bumpy and definitely needs to be retopologized. The gameplay is also bad, as it lacks variety.
- ??3
- Rejected3
- DS Luigi's Cookie Pinball: 5/10
- It's an interesting concept, taking a beta track from MKDS, but ultimately, it's a beta track because Nintendo made improvements to it, in the DS Luigi's Pinball.(edited)
- ??4
- ??2
- ??2
- HuiliHi2
- Rejected3
- August 21, 2017
- Huili - 08/21/2017
- Alright another week for reviews, and this time, we're going to be doing 2 cups a week!
- This week we're going to be reviewing the 1 up Mushie 8 Bit Cup and the tracks include:
- Exiled Campsite by Chrome
- Final Boats by Igorseabra4
- Fireway by MKWJason
- Fishdom Island by Bigoto
- Huili - 08/21/2017
- Exiled Campsite by Chrome
- This track, IMO, is one of the more competitive tracks of Hack Pack, featuring some unique elements in it, like a road you can access when you're shrunk. It's not too big on objects, as the creator doesn't do that kind of thing, which I think is ok. Biggest problem with this track is the lack of railing/invisible walls, because this track can be relatively easy to fall off on if you don't know where you're going. But considering this is Chrome's first track, it's not bad at all. 8/10
- Final Boats by Igorseabra4
- Interesting port from Igorseabra4 to say the least, I don't think anyone would have considered a port from Ape Escape. With that being said, this track is visually nice IMO. The red blocks, however, I feel like they should be unsolid because I find it annoying when I attempt to trick on them and don't make it. The road is also odd, metal grid with water, I still am trying to get used to that, I don't feel like it mixes that well. Overall, tho, it's a nice port with a good shortcut section, which I like that it has shrink propellers, and a decent shortcut to boot. 7/10
- Fireway by MKWJason
- After having this track in, I will admit that although some of the object choices are interesting, and has a decent shortcut, the rest of the track is boring. There's no variety and it just feels plain. 5/10
- Fishdom Island by Bigoto
- Any positive reviews I have for this track automatically disappear because of the fact that this track, sadly, has a live view freeze bug due to an invalid camera angle. Before I discovered this, however, I thought this track was really nostalgic, been out for a long time, and has multiple versions made by Wiimm, in this case, the night time version. The tracks textures were rather lacking tho, but considering the time when this was originally made, it was a decent track, but unfortunately, this rating will be low. 1/10(edited)
- August 22, 2017
- Dance4life628 - 08/22/2017
- Sorry for the absence, I was on holiday :P
- by the way, here's my delayed review for the 1-Up Mushie Cup:
- DOWNTOWN UNDERGROUND: well...it's just a square, nothing else. The only details that make it a bit more challenging are the oil stains and the Chain Chomps, as everyone else stated. But, even as a Countdown track, it doesn't work anyway. Maybe it should be upscaled with more items on the route (such as boost pads, ramps and so on). For the moment, I'll give it a 2/10
- DRYLAND HILLS: looks more like Desert Hills 2.0, and that's disappointing because SpyKid is known for being quite a creative guy. But it was rather pleasant to race on it, andI enjoy the fact that I can cut the curves with a Magikruiser :stuck_out_tongue: 6.5/10
- DS LUIGI'S COOKIE PINBALL: definitely not one of my favorites. Since I only test tracks in offilne VS Race and in Time Trial (to look for further bugs), it didn't play as badly as expected, but the textures just look so ugly and weird...and it doesn't have much potential in my opinion. 3/10
- EXCITEBIKE STADIUM: unlike the original version, this one is pretty dull to race on because of the basic layout and the BC3 ramps (which sometimes make you fall on the grass gaps). You can also go out of bounds by "diving" from the ramps and, if you drive backwards here (http://prntscr.com/gbr9fm) to bump into the other side of the ramp, you'll get a respawn (sorry if it's not clear :P). 5.5/10
- Lightshot
- Screenshot
- Dance4life628 - 08/22/2017
- now for the 1-Up Mushie 8-bit Cup:
- EXILED CAMPSITE: not very visually appealing, but it kinda adds a challenge feeling to the pack (especially with the straightaway filled with pebbles). I only think it needs a sign after this ramp (http://prntscr.com/gbratl) so that players know where to land. 7/10
- FINAL BOATS: this remake looks very nice, I had fun playing this. The amount of obstacles is much fairer than in the original version, and the visuals are just well-done. I only think it needs 3 laps instead of 5, but nothing else besides that. 8/10
- FIREWAY: in spite of the lonesome decorations (such as the Time Trial stopwatch and the rotating tree texture), it hasn't got much to offer, and those two ramps seem really hard to use (or maybe that's just me x)). Also, if you fall here (http://prntscr.com/gbrdzl), you'll get respawned here (http://prntscr.com/gbrf12). 6/10
- FISHDOM ISLAND: I know the updated version is already in CTGP, but this one hasn't got very good graphics (it's old though, so I guess I'll just have to settle with it :P). It plays pretty well, though. 6.5/10
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- Kanto - 08/22/2017
- Exiled Campsite - While this is a competitive-style track, this is not my cup of tea. There are blind jumps that can cause casual players to go the wrong way, which can be a problem. I like the mini-shortcuts that are only available for those who are small and the fact that the track is not boring to play on due to the amount of ramps and other things. So really, this track is alright, but nothing special in honest opinion. 6.3/10
- Final Boats - A somewhat interesting oval-shaped track that plays alright. The beginning of the track is pretty nice with the zappers - as well as the underwater section. The ending section is my least favourite because of the red blocks and the ramps, but tricking off the ramps can feel pretty nice. Decent track. 7/10
- Fireway - Pretty boring track to play on. The ramps that you can take do not really act like proper ramps at all, which cause problems when someone tries to trick off of it (which is very unlikely). I like some things about the visuals, like the Time Trials BackModel making an appearance; despite that it doesn't fit with the theme of the track. Otherwise, there's nothing else to say about this track other than that it's boring and has no flavour. 4/10
- Fishdom Island - Here's a non-CTGP version of this track. While it's not as high-quality as the more recent version, it plays well. The bouncy mushrooms are nice, but are kind of hard to practice if I remember correctly. I like the night theme with this specific version and the Boos that appear to fit with the theme, which give this track extra points. However, there's a freeze bug involving the cameras on the live view - which are similar to what Alpine Skyway used to have. Not a high rating for the track, but if the cameras were fixed (which doesn't seem too likely), the track would be rated higher. 2.7/10
- Best to worst: Final Boats (7/10), Exiled Campsite (6.3/10), Fireway (4/10), Fishdom Island (2.7/10)(edited)
- August 23, 2017
- The Trashman - 08/23/2017
- You can call me Valve because I'm late again.
- 1-Up Mushie Cup:
- Downtown Underground
- Pretty basic, the colours are nice for a nightish feel but they're problems. The piranhas are transparent which is a bit of a waste to be there, the oil spills at the corners are kind've a waste as well. The oil is there to stop anyone going on the very inside of the track but I would think at least once in a race by going the way the oil is stopping, you would hit the wall and slow down anyway. The TVs are a distraction, when I looked at them and to look on the inside, I just banged into the wall or onto the grass. Btw the track is a big square and is the same on all 4 sides, if it was 4 times bigger and a 1\2 lap track with more variation, that would make it better guaranteed. 2\10
- Dryland Hills
- Nice DS Dry Dry Desert (or whatever it's called) feel. Standard for a desert track, pokeys, pyramids and such. I like how the shortcut is guarded by a thromp, it gives harder to time shortcut than a regular one. I have no idea why the red outline of signs are here, did the creator forget to add those? I think so but the signs by the road itself are there so it doesn't add up. 5.5\10
- DS Luigi's Cookie Pinball
- Keep in mind, I'm kind've biast. I enjoy reading up on lost/unused/beta content in games and programmes so I liked this here. The ramp first is too tight and some corners, the purple texture after the first ramp is out of place a bit and the alt path is pretty bad but nonetheless this was beta so obviously it wasn't going to be top notch. 7\10(edited)
- August 25, 2017
- Huili - 08/25/2017
- As promised, 2 cups a week till we catch up!
- This time we will be going over the Fire Flower HP Cup, and the tracks include the following:
- Flowery Greenhouse by Sniki
- Fog Swamp by Fraz, SpyKid
- Friandise Cookieway by Purple X and Maxi
- Frost Fun Stadium by Bulzeeb(edited)
- Flowery Greenhouse by Sniki
- A very solid track by Sniki. Although I'm not going to be keeping this in Hack Pack as I make room for other track creators, I will admit this has been a really fun track in Hack Pack. The ending sections with the various halfpipes, I use to have the pattern down but have been missing it most of the time as of late, it's really a technical section that has to be learned. Rest of the track has some nice shortcuts, one of my main concerns, however, is where the offroad is, it can be very easy to catch yourself on the offroad at any time if you don't have your footing down right. Overall, I think this track will survive for a long time on ctgp so props again to Sniki for this good track! 8/10
- Fog Swamp by Fraz & SpyKid
- This is one of SpyKid's earlier ct creations (he actually worked on the kmp of this track, while Fraz worked on the model).
- I thought this would be a good track to do for Hack Pack, but my main concerns with this track are that, from what I can see, there is no potential for expansion on this track, it's narrow and lacks objects. Potential for shortcuts is limited due to the many out of bounds areas there are, prohibiting you from cutting off too much of the track, understandably so but I don't really know how to feel about that, There's also an ultra shortcut on the track and a "black void" in there too, reported to my by SpyKid, but I never seen it. In any event, it was ok to have it in hack pack for a time, but sadly this track will have to go next version as it's also quite bumpy and attempts to smooth it out will probably not make it worth it either. 4/10(edited)
- Friandise Cookieway by Purple X & Maxi
- I thought at one time that this track was good enough for Hack Pack, since it seemed to offer a feel similar to Candy Coaster, although much needed to be done to this. Some of my concerns included the fact that bean corners abounded on this track because the walls were a little bit high. Another thing was how in one place there was about 20 items in one location and then throughtout the track not as many, so item distribution was unorganized and there should have been more items in othe areas of the track. Some of the turns were rather unintuitive, would have been nice to have some kind of invisible walls where those were or even some railing collision. It looks nice tho, but just needs a bit of work to get there. Sadly tho, it'll take much work for me consider keeping it in hack pack. 5/10.
- Frost Fun Stadium by Bulzeeb
- At first, when I saw this track, I really liked how it had a Bash n Dash n Bash play style, although, IMO, it seem to be a bit easier to do, yet longer. You didn't need to memorize the pattern so much on Frost Fun Stadium than you did for Bash n Dash n Bash. For 100-150cc, when the road ends, you go to the right, and mirror, you go to the left, and that's it. it's so simple it's rather emberassing. When I first tested this track out, I vowed that I would not put this in Hack Pack until I knew exactly what to do, and I did understand it, so it got in. Over time, however, I found this track to be stifingly boring due to it's length, and another thing, some of you may know this, but, this track is an extreme example of why I don't like too many leaf piles. I found myself getting bombed and losing races on this track because of that, and I know this track well. I also can't get over how, ironically, empty this track feels. the feel of this track is rather generic to me., and from what people told me before, the minimap looks like a fidget spinner, so that, IMO, makes this track a total MEME. I think this track seriously would have been an EXCELLENT battle track. I honestly prefer the mayhem of Bash n Dash n Bash over this in any event, and that track will survive into the next version, while this track, sadly, won't. 5/10
- August 27, 2017
- Dance4life628 - 08/27/2017
- FLOWERY GREENHOUSE: I love Sniki's tracks because they are very creative and have lots of secrets and possible shortcuts, and this one proves me right. The idea of the greenhouse itself is very interesting, especially considering that he only used Nintendo material, and the track was very pleasant and fun to race on. I'll give it a 8.75/10
- FOG SWAMP: not as terrible as expected, but still pretty "meh". The design just looks bland and poor, and there is nothing telling you where the out-of-bounds area is. I also think 5 laps are too much, even though the track is easy. Other glitches (from least to most serious):
- 1) players slowly descend from mid-air at the beginning of the race
- 2) the minimap is too big and off-centered
- 3) you can go past two walls: http://prntscr.com/gdlyth and http://prntscr.com/gdlz96
- 4) you can easily go out of bounds by exiting the route from the right side
- I also think I found an ultra shortcut, but I don't remember where I fell to make the lap count. In any case, I can't give this track more than a 3/10
- FRIANDISE COOKIEWAY: got mixed feelings on this. While I like the idea of a candy course, which isn't very common in the CT community, I generally don't see anything special on this one. It just looks like a simplified version of Candy Coaster to me. Plays quite well, though, so I think I'll give it a 6.25/10
- FROST FUN STADIUM: I like it much more than Bash n Dash n Bash: the route is way easier to memorize (and the CPU works fine so, if you don't remember where to go, the computer players can guide you), and I like how every part contains a little challenge. I also think 2 laps are fair for this track, as it's longer than BnDnB. The only problem I got was when the Thwomps squashed the sand/snow, because it pushed me out of the route (but I guess that's just me and my "noob-ness" xd). In any case, that's a 7.25/10
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- since Discord doesn't allow more than 2000 characters, I had to omit the explanation about the glitched walls. I'll give it now:
- 1) for the first one, you must enter the house from the right, and then simply go straight: the walls is initially invisible (except for a grey-black line on the grass), but it will become visible as soon as you pass through it
- 2) for the other one, go backwards and drive through a little corner near the end of that fence
- oh, and I forgot to say that, if you drive around that fence and get too close to it, it will count as OOB (while the surrounding area isn't)
- August 28, 2017
- Huili - 08/28/2017
- OK not wasting anymore time here, another week more tracks. Sorry if this is going a bit too fast for ya guys, but I'm on a roll!
- This time we got the Fire Flower 8 Bit Cup to review, and the tracks include the following:
- FZMV Cloud Carpet by Scye
- GBA Bowser Castle 4 by FunkyDude15, Yoshidude4
- GCN Bowser Castle by Baoulettes, Atlas
- GCN Wario Colosseum by MKDasher
- August 29, 2017
- Kanto - 08/29/2017
- Time for a double review. I apologize if I have not posted my reviews yet, but I finally got around to do the more recent cups.
- Flowery Greenhouse - A pretty popular track due to the fact it is now in CTGP-R. While it may be in the pack now, it's a nice track. The layout is good with its halfpipes and bunch of things to trick off of, as well as the shortcuts. The visuals are very appealing for those who never seen the track and those who have seen the track plenty of times. It's a pretty well done track that does deserve its praise. But interestingly enough, it's not one of my favourite tracks from Sniki. Yeah, it shows that his tracks are very high quality in this day and age. 7.5/10
- Fog Swamp - And now we go deep down into the not really known tracks. I can definitely understand why it's unknown, as the layout may be wonky for many vehicles (not an issue for the upscaled version in Hack Pack) and the textures could be better for a modern update. I feel that this is a decent track overall despite the flaws that most people would point out. Definitely could use a remake (wink wink SpyKid), but I don't mind it. 5.5/10
- Friandise Cookieway - Well this looks like Candy Coaster, doesn't it? It could be classified as a track that is a "knock-off" of Candy Coaster, but it's not too much like it. For once, the layout is pretty different in terms of, well, everything. It may use textures from the track, but it isn't exactly a rip-off of Candy Coaster. And, like most people, the Bean corners are a big problem; some of the worst I've seen in a track (Sorry!). This is another track that could be remade into a better track - it's not a bad track, but the Bean corners are pretty harsh with the turns you have to take. Can be improved on. 5/10
- Frost Fun Stadium - I am aware that Huili does not like this track at all, but I still kind of don't understand. It may be confusing at first, but it becomes more easier to navigate as you see that you have to go right each time you reach to another area. It could be boring, but the object placements don't seem to make it that way. I like the use of the big Thwomp from Thwomp Desert when it already made contact with the ground, which can make some stunts look pretty cool. It's a nice track that, although it could play similarly to Bash 'n' Dash 'n' Bash, it's not a bad example of a track like that. 7/10
- Best to worst: Flowery Greenhouse (7.5/10), Frost Fun Stadium (7/10), Fog Swamp (5.5/10), Friandise Cookieway (5/10)
- F-ZERO MV Cloud Carpet - Who remembers this track? I certainly do! And wow, the speed mod does make for some more interesting races. However, one turn in particular is not good with the speed you're going at - it's definitely not good for Spear users. As well, there's a big shortcut that turns from a difficult shortcut into a pretty easy shortcut; kind of overpowered, but whatever. Very enjoyable to play on with the speed; crazy races do happen. 8/10
- GBA Bowser Castle 4 - Since we all know Shadow's version of this track, Huili put in FunkyDude15 and Yoshidude4's version. This is definitely a good remake and deserves some more attention. First of all, it looks super pretty to play on with its nice texture choices. It also feels different compared to Shadow's version, where there are more things added - such as a Mario Kart 7 ramp after a boost ramp, and better GBA Bowser Castle 3 ramps (honestly). It kind of surpasses Nintendo's standards, which is a really good thing for the creators of this track. Nice job! 9.6/10
- GCN Bowser's Castle - Most people would think this track would be the traditional GCN Bowser's Castle we all know and love. Fun fact: it isn't. The textures here hurt your eyes more, but they are certainly different. Especially the lava, where it changes colours very frequently. Pretty cool, but it can cause seizures; be careful. The gameplay is the exact same, which I'm not a huge fan of. I don't know why I don't find the track enjoyable to play on, but it could be certain sections of the track that make me want to play something else. Honestly, I feel that this isn't Baoulettes' fault, but some things could of been done to improve this. Atlas made the track better, but seizures are common. Have to give it somewhat low rating for that, sadly. 3.6/10
- GCN Wario Colosseum - A true classic GCN track that was kind of revolutionary. As we all know, this is definitely not a Spear track - too many sharp turns to take. Fortunately, the track looks really good for when it was made; even before maczkopeti updated it! But since the track does have some non-Spear friendly turns, it's a nightmare for those who use that vehicle and the Sneakster. It's not a fault of the track creator, but more of a Nintendo flaw - like with GCN Bowser's Castle. But besides the turns, I'd give the track a higher rating. Sadly, I cannot. 3.5/10
- Best to worst: GBA Bowser Castle 4 (9.6/10), F-ZERO MV Cloud Carpet (8/10), GCN Bowser's Castle (3.6/10), GCN Wario Colosseum (3.5/10)
- September 1, 2017
- Kanto - 09/01/2017
- Oh hey, we have more tracks to review.
- The cup we're reviewing today is the Carrot Cup. The tracks in this cup include:
- GCN Yoshi Circuit by Ermelber, Yoshidude4, and some edits by Huili
- Glimmer Express Trains by Sniki
- Grand Metropolis by igorseabra4
- Green Hill Zone by Meep and metaknight2550
- The Trashman - 09/01/2017
- I'm behind so much waaah
- Rio
- September 2, 2017
- Dance4life628 - 09/02/2017
- sorry for another long hiatus, been on holiday again :stuck_out_tongue:
- soooo...let's get straight to the meat:
- GCN YOSHI CIRCUIT: I really love this track, it's one of my favourite retro courses: in spite of the basic shape, it has got pretty decorations and an entertaining layout. I also like the new textures, because they give the track a new look without upsetting it too much. The only problematic part is Yoshi's "crest", especially for karts; however, since it's a retro track, we can't blame this on Ermelber and Yoshidude. 8.25/10
- GLIMMER EXPRESS TRAINS: definitely one of the most original track ideas and designs I've ever seen. Especially because it isn't just a couple of toy trains, it has literally anything you can imagine: from water tunnels to dozens of tricks and cuts, this makes it for an entertaining race. 9.25/10
- GRAND METROPOLIS: the graphics are OK, but I don't know what to say about the speed mod: it doubtless makes the race much less boring and gives that "Sonic" feeling (as it's from a Sonic game), but the wooden boxes can be hard to avoid with a kart. Other issues:
- 1) you can hop through the right fence in the spiral part
- 2) this uphill (http://prntscr.com/gg4aup) should have sticky KCL because you always end up bumping against the roof, no matter what
- 3) if you use a mushroom here (http://prntscr.com/gg4b38), the game will detect the mid-air zone as an out-of-bounds.
- Nevertheless, I think it deserves a 7.5/10
- GREEN HILL ZONE: much like Grand Metropolis, I have mixed feelings about the speed mod: it makes the race less boring on one hand but, on the other hand, some turns are nearly impossible, even with a Mach Bike. There are also a few KCL glitches involving angles (such as this: http://prntscr.com/gg4bpi). The design is poor and empty, but I'm not going to complain too much about it, as the track is from 2010. 4/10(edited)
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- September 5, 2017
- Huili - 09/05/2017
- Alright another week for reviews, this time I'll post a picture of the tracks
- https://puu.sh/xsazk/2969b7b4d9.png
- September 7, 2017
- Dance4life628 - 09/07/2017
- GREEN HILL ZONE 2: finally someone who made a new version of this course! The idea itself is good, so it would have been a pity to not update that old track from 2010. I really like how it plays, especially thanks to the slight speed increase: it makes the race much more lively but not too tough. The only problem is the loop, as the in-game physics are not built to support it; luckily, there are invisible walls around that part, otherwise people would never stop falling off the course. 8.25/10
- GREEN HILL ZONE 3: there aren't many differences between this version and the previous one, except for the length. I also found 3 glitches:
- 1) you can go through the gap between the pipe and the wall (http://prntscr.com/gi51xn); I don't know if this can be considered a glitch, though
- 2) a part of the skybox covers an angle of the course (http://prntscr.com/gi52hh)
- 3) if you fall here (http://prntscr.com/gi531w), you will be respawned back to the first loop
- Nevertheless, it's not bad. I think I'll give it a 8/10
- HALOGEN HIGHWAY: although this is already in CTGP, it deserved to be played and admired in all its glory. The graphics are just so mind-blowing and colorful that you will always want to race on it in spite of it being quite difficult, and there are no technical issues (or, at least, I didn't find any). I only think there should be two laps instead of 3, considering how long and hard it is. 9.75/10
- HARU PINEWAY: since it's very simple and minimalistic (except for some decorations around the island and the Chain Chomp), there isn't much to see. The addition of the speed mod is a good idea, but the CPU keeps its original speed so the victory will always be assured. The main problem is the Chain Chomp, because it's placed very close to the road so it can often block the passage (maybe the outer grass section should be wider, like in Mario Circuit); it also twitches when it turns right. 5/10
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- September 25, 2017
- Huili - 09/25/2017
- Hello, this is the last set of reviews I will do before I delete this channel and substitute it with #series
- Please give me your year in review for MKW Hack Pack v4. This text channel will be deleted on the day before or of Open BETA's release.
- Favorite tracks, moments, etc, go here
- The Trashman - 09/25/2017
- I have no words, literally to explain my year
- Garbage Can - 09/25/2017
- hp is gud. end of review
- ????2
- HuiliGood3
- Huili pinned a message to this channel. See all the pins.09/25/2017
- Par?s - 09/25/2017
- HackPack is really something, I loved the tracks which appeared in it.
- I haven't played HackPack for long and there sure are still lots of tracks in there which I haven't seen yet, but the ones what I have played which aren't in CTGP, are damn awesome and I really want to become better at certain tracks there.
- Overall I think HackPack V4 is awesome & I can't wait to see what V5 has to offer.
- The Trashman - 09/25/2017
- 22 words. Huili Gouda's Lumberjacking Packet of Goodness has been approved by I think therefore I am not however what I am perceived as.
- Justin - 09/25/2017
- I love hack pack for a lot of reasons but here is the main one. No Mushroom Peaks
- Incineratinq - 09/25/2017
- add some easy tracks so i dont have to throw my wii out a window when i play online
- Ill still come last but atleast i will finish lmao
- Garbage Can - 09/25/2017
- denied
- Rejected5
- HuiliLuigi2
- fib3
- Skipper93653 - 09/25/2017
- Hack Pack is the BEST distribution out there rn nothing wrong with it
- ??2
- Rejected1
- Maxi - 09/25/2017
- I have to agree with the first message that @Garbage Can wrote
- Kanto - 09/25/2017
- Uh...
- I play it more than CTGP-R.
- Water Wood is a great track.
- The Trashman - 09/25/2017
- I meme and no reaction, and then Raptor gets them. Makes sense
- ??1
- September 26, 2017
- Dats - 09/26/2017
- Hack pack is the BES- I mean worst distribution out there rn!
- Funky_Kong_Barrel1
- HweelieGou2
- Eeksat1
- ??1
- Dokan - 09/26/2017
- Hack Pack - 216 tracks, 2 modes, a meme. Recommended by Jonathan Frakes.
- Garbage Can - 09/26/2017
- Ok, the last review wasnt that serious, so here is the real one.
- Hackpack is one of the best CT packs i played. As an old CT player i love to have a big quantity of creative and unique tracks. All tracks in Hackpack are playable, while some look hard at first glance you can easily adapt to all tracks if you want to, wich gives you a good challenge most of the time ( I will come back to some more challenges later). I love playing all kind of Custom Tracks, and outside of CTGP there arent really that many CT packs who have such a variety of different tracks then Hackpack. Wiimms Fun is good, but still has way to many tracks who currently are in CTGP or just way to many retro tracks in general. Whenever i learn a new track it feels great, and i love to discover each and every track and find strats and practise them. This all looks good, but there are a few downsides of Hackpack. First is the removal of unnecessary things such as set item boxes (whoever played desert strip back in the days in ctgp will know how different it is to play in Hackpack) and one of the most useless things: the removal of goombas. Sorry Huili, but I remember you claimed Hackpack to be a competetive pack back in the days, but removing goombas (who are by far the most competetive obstacle since you can snipe them for shrooms) is just dumb. Ignore all the beef that some CT creators made because of that reason aswell.(edited)
- Now to what i talked earlier about competition.
- Sadly, there isnt that much. There are only a handfull of people who can give me a good competition when racing, most people who play Hackpack are either casuals (dont get me wrong, i have absolutely no problem with that, you can play mkw however you want and i wont judge you) or people who started to play recently and arent simply that good at the game. I like competition, i like to play vs other good people, i like to loose vs them so i can see a reason to play serious. But with CTGP beeing the only competetive CT distribution, and most competetive players not really liking Hackpack, i will sadly never see this changing.
- Summary:
- Pros:
- Hackpack has a great pool of unique tracks
- The Hackpack community is pretty nice in general
- 100ccm got removed (and in the future the TC will be changed aswell)
- while still not beeing the main ct pack it is fairly active
- Cons:
- not much competition
- some personal problems with the changes of certain item boxes and obstacles
- Final:
- Ye, HP is pretty gud
- @Huili you happy now?
- HuiliGood2
- The Trashman - 09/26/2017
- I'm pretty crap at reviews so I won't say anymore other than that was a good review @Garbage Can
- Great even
- ?t'? N??s! - 09/26/2017
- I'm just gonna say that some tracks still have goombas
- Garbage Can - 09/26/2017
- please dont tell me referred to v3 with the goombas that would be emberassing
- ?t'? N??s! - 09/26/2017
- But in general, Hack Pack is a really good CT pack to play and that just needs to leave the tracks as they are (unless they have game breaking bugs and glitches)
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